Difference between revisions of "Downfall"
Jump to navigation
Jump to search
m |
(new site) |
||
Line 10: | Line 10: | ||
|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|theme = fantasy | |theme = fantasy | ||
|site = http:// | |site = http://nathanstoddard.com/downfall/ | ||
}} | }} | ||
Line 20: | Line 20: | ||
== External Links == | == External Links == | ||
[http:// | [http://nathanstoddard.com/downfall/ Downfall web site] | ||
[http:// | [http://nathanstoddard.com/downfall/manual.html Downfall manual] |
Revision as of 19:17, 16 May 2009
Downfall | |
---|---|
Alpha Project | |
Developer | Nathan Stoddard |
Theme | fantasy |
Influences | Crawl |
Released | Dec 27, 2008 |
Updated | Mar 2, 2009 |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Ascii, Keyboard |
Game Length | 5-15 minutes |
Official site of Downfall |
Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight, potentially more accurate, but also harder to implement.