Difference between revisions of "Zaiband"
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|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. | |platforms = Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. | ||
|interface = [[ASCII]], Keyboard | |interface = [[ASCII]], [[Keyboard]] | ||
|length = Long | |length = Long | ||
|site = http://www.zaimoni.com/zaiband/index.htm | |site = http://www.zaimoni.com/zaiband/index.htm |
Revision as of 15:10, 21 May 2009
Zaiband | |
---|---|
Alpha Project | |
Developer | Bessarion |
Theme | fantasy |
Influences | Moria, Tolkien's Middle-Earth, *D&D, Rolemaster |
Released | 2007 Mar 04 |
Updated | 2008 Jul 03 |
Licensing | Open source, various files are Koeneke license, GPL V2/BSD, straight BSD, and Boost. |
P. Language | C++ |
Platforms | Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. |
Interface | ASCII, Keyboard |
Game Length | Long |
Official site of Zaiband |
Zaiband is an Angband variant
Zaiband was forked from Angband 3.0.6 primarily to:
- reimplement 4GAI
- Do other AI repairs, including gradually restricting it to player-available information.
- Prevent exploitative newbie deaths
- Remove the "there is no way I should have survived that" experience.