Difference between revisions of "O.R.E."
Jump to navigation
Jump to search
m |
|||
Line 5: | Line 5: | ||
|released = 2008 | |released = 2008 | ||
|updated = Jul 9, 2008 (0.0.5) | |updated = Jul 9, 2008 (0.0.5) | ||
|licensing = | |licensing = [[GPL]]v3, Affero GPLv3 | ||
|language = Vala | |language = Vala | ||
|platforms = POSIX, Windows | |platforms = POSIX, [[Windows]] | ||
|interface = [[SDL]] | |interface = [[SDL]] | ||
|length = | |length = | ||
|site = http://sourceforge.net/projects/gore/ | |site = http://sourceforge.net/projects/gore/ | ||
}} | |||
G.O.R.E. is roguelike MMORPG game. It features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action. | G.O.R.E. is roguelike MMORPG game. It features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action. | ||
The goal of this project is to create | The goal of this project is to create [[Open Source]] rogue-like MMORPG game. It will combine well-known roguelike traditions like text-based interface, single-step attack, problem solving and discrete movement with many modern features like Online playing, clever AI and support of graphical (and even eye-candy!) interface (based on characters of course). Many roguelikes implement several good features, but miss the others. We are going to implement something that will bring all them together and even more... |
Revision as of 14:59, 22 June 2009
G.O.R.E. | |
---|---|
Alpha Project | |
Developer | xTERM |
Theme | fantasy |
Influences | ADOM, Dungeon Crawl |
Released | 2008 |
Updated | Jul 9, 2008 (0.0.5) |
Licensing | GPLv3, Affero GPLv3 |
P. Language | Vala |
Platforms | POSIX, Windows |
Interface | SDL |
Game Length | |
Official site of G.O.R.E. |
G.O.R.E. is roguelike MMORPG game. It features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action.
The goal of this project is to create Open Source rogue-like MMORPG game. It will combine well-known roguelike traditions like text-based interface, single-step attack, problem solving and discrete movement with many modern features like Online playing, clever AI and support of graphical (and even eye-candy!) interface (based on characters of course). Many roguelikes implement several good features, but miss the others. We are going to implement something that will bring all them together and even more...