Difference between revisions of "The Legend of Saladir"
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''"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."'' | ''"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."'' | ||
Saladir (as it was called in short) by [[Erno Tuomainen]] was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a | Saladir (as it was called in short) by [[Erno Tuomainen]] was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature [[inventory]], an advanced system for [[NPC]] dialogues, a body part system with separate [[hit point]] values, advanced container system (bags within chests, etc.), and many others. The game at its last version was very advanced "engine-wise", but unfortunately lacked content. |
Revision as of 19:15, 11 July 2009
The Legend of Saladir | |
---|---|
Defunct Game | |
Developer | Erno Tuomainen |
Theme | Fantasy |
Influences | ADOM |
Released | 1998 ({{{relver}}}) |
Updated | v0.34 ({{{updver}}}) |
Licensing | Free, Closed Source |
P. Language | C++ |
Platforms | Windows, DOS |
Interface | ASCII, Keyboard |
Game Length | |
Official site of The Legend of Saladir |
From the manual:
"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."
Saladir (as it was called in short) by Erno Tuomainen was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a body part system with separate hit point values, advanced container system (bags within chests, etc.), and many others. The game at its last version was very advanced "engine-wise", but unfortunately lacked content.