Difference between revisions of "Interhack"
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|influences = [[Nethack]] | |influences = [[Nethack]] | ||
|released = Sep 03, 2000 (1.0.1) | |released = Sep 03, 2000 (1.0.1) | ||
|updated = Aug | |updated = Aug 9, 2009 (2.1.6) | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = | |platforms = [[Linux]] [[Windows]] | ||
|interface = | |interface = [[ANSI]] [[GTKmm]] | ||
|site = | |site = | ||
|length = | |length = | ||
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Operating System Support: | Operating System Support: | ||
* Linux: fully supported | * Linux: fully supported | ||
* Windows: | * Windows: compiles and almost fully running (mingw) | ||
* Mac OSX: | * Mac OSX: not yet (in time) | ||
11, | 11,968 lines of C++ and growing fast... | ||
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | ||
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Interhack currently supports the following plugins: | Interhack currently supports the following plugins: | ||
* Interfaces: ansi (working), gtkmm (partial), curses (basic) | * Interfaces: ansi (working), gtkmm (partial), curses (basic) | ||
* Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness | * Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience | ||
* Objects: gold, potions, scrolls, spellbooks, wands, rings (basic) | * Objects: gold, potions, scrolls, spellbooks, wands, rings (basic) | ||
* Monsters: gridbugs, rodents | * Monsters: gridbugs, rodents |
Revision as of 00:30, 9 August 2009
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Aug 9, 2009 (2.1.6) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux Windows |
Interface | ANSI GTKmm |
Game Length | |
[ Official site of Interhack] |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw)
- Mac OSX: not yet (in time)
11,968 lines of C++ and growing fast...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience
- Objects: gold, potions, scrolls, spellbooks, wands, rings (basic)
- Monsters: gridbugs, rodents
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze
- Rooms: simple