Difference between revisions of "IVAN"

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'''Iter Vehemens ad Necem''' (meaning violent way to death; better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to unpredictable and dangerous situations that the game throws at the player.


'''Iter Vehemens ad Necem''' (meaning violent way to death; better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to unpredictable and dangerous situations that the game throws at the player.
=== Body part system ===
 
Game includes body parts but only for [[humanoid]]s. Yes, in IVAN you can lose your arm. This is far from game over though. You can have it reattached. Sometimes you will leave a leg to hungry lion and flee with rest of your body. This situation can be remedied by finding new limb. Do this by taking it from a poor unsuspecting [[monster]] or have it summoned by a god pleased with you.
 
Limbs are replaceable but if [[hit points]] in your head, chest or groin reach zero you are dead.
 
=== Item materials ===
 
Each [[item]] is defined to be composed of one or two [[material]]s. Pine spear with iron tip, steel mace with fir handle or copper short sword with bronze hilt are all possible combinations. Double material property is also used to code many containers. Can of pepsi is a can with second substance set to pepsi.
 
One very interesting and valuable item is Scroll of Change Material. It is so useful developers made wishing engine recognize "SoCM" as a valid phrase. As name suggest this magical trinket is able to turn material an item is made of to something else. There is intelligence stat requirement to make this feature balanced.
 
=== Pantheon ===
 
IVAN features fifteen [[god]]s of varying [[alignment]]s. [[Player character]] may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must first know correct rituals. Those can be learned by reading a special book or by visiting dedicated [[altar]].


Most notable features include body part system (humanoid only), item materials and pantheon of [[god]]s.  
Offering sacrifices increases relationship. There exist certain items and substances which raise standing with given deity more than others.


IVAN community can be found at [http://www.attnam.com/ this unofficial forum]. [http://ivan.greatboard.com/ Original forums] lack moderation members and are overrun with spambots.
=== Community and related links ===
IVAN community can be found at [http://www.attnam.com/ this unofficial forum]. [http://ivan.greatboard.com/ Original forums] lack active members with moderator privileges and are overrun with spambots.


=== Related links ===
* [http://www.attnam.com/wiki/index.php?title=Main_Page IVAN wiki]
* [http://www.attnam.com/wiki/index.php?title=Main_Page IVAN wiki]
* [http://www.attnam.com/downloads.php game variants]
* [http://www.attnam.com/downloads.php game variants]
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Revision as of 23:42, 17 August 2009

Iter Vehemens ad Necem
Stable game
Developer Timo Kiviluoto and others
Theme fantasy
Influences ???
Released 2001 Dec 10? ({{{relver}}})
Updated 2005 Dec 10 (0.50) ({{{updver}}})
Licensing Open Source (GPL)
P. Language C++
Platforms DOS, Windows, Linux
Interface Tiles, Keyboard
Game Length long
Official site of Iter Vehemens ad Necem


Iter Vehemens ad Necem (meaning violent way to death; better known as IVAN) is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to unpredictable and dangerous situations that the game throws at the player.

Body part system

Game includes body parts but only for humanoids. Yes, in IVAN you can lose your arm. This is far from game over though. You can have it reattached. Sometimes you will leave a leg to hungry lion and flee with rest of your body. This situation can be remedied by finding new limb. Do this by taking it from a poor unsuspecting monster or have it summoned by a god pleased with you.

Limbs are replaceable but if hit points in your head, chest or groin reach zero you are dead.

Item materials

Each item is defined to be composed of one or two materials. Pine spear with iron tip, steel mace with fir handle or copper short sword with bronze hilt are all possible combinations. Double material property is also used to code many containers. Can of pepsi is a can with second substance set to pepsi.

One very interesting and valuable item is Scroll of Change Material. It is so useful developers made wishing engine recognize "SoCM" as a valid phrase. As name suggest this magical trinket is able to turn material an item is made of to something else. There is intelligence stat requirement to make this feature balanced.

Pantheon

IVAN features fifteen gods of varying alignments. Player character may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must first know correct rituals. Those can be learned by reading a special book or by visiting dedicated altar.

Offering sacrifices increases relationship. There exist certain items and substances which raise standing with given deity more than others.

Community and related links

IVAN community can be found at this unofficial forum. Original forums lack active members with moderator privileges and are overrun with spambots.