Difference between revisions of "Interhack"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
|influences = [[Nethack]] | |influences = [[Nethack]] | ||
|released = Sep 03, 2000 (1.0.1) | |released = Sep 03, 2000 (1.0.1) | ||
|updated = | |updated = Sep 01, 2009 (2.1.9) | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
Line 22: | Line 22: | ||
* Mac OSX: not yet (in time) | * Mac OSX: not yet (in time) | ||
13, | 13,163 lines of C++ and growing... | ||
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | ||
Line 36: | Line 36: | ||
* Rooms: simple | * Rooms: simple | ||
Current Games State: Very much alpha | Current Games State: Very much alpha, but source code is available. |
Revision as of 10:50, 1 September 2009
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Sep 01, 2009 (2.1.9) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux Windows |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw)
- Mac OSX: not yet (in time)
13,163 lines of C++ and growing...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons
- Monsters: gridbugs, rodents
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze
- Rooms: simple
Current Games State: Very much alpha, but source code is available.