|
|
Line 274: |
Line 274: |
| FIX Inventory categories weren't correctly remembered when coming back | | FIX Inventory categories weren't correctly remembered when coming back |
| FIX Corrected yet another issues with cloning | | FIX Corrected yet another issues with cloning |
|
| |
| 2007-02-05 v.0.9.9
| |
| FIX Minor text wrapping issue solved
| |
|
| |
| 2007-02-05 v.0.9.8
| |
| FIX Corrected wrapping in bottom infobar
| |
| CHANGE Correct keys are shown in-game regardless of redefined keys
| |
|
| |
| 2007-02-02 v.0.9.7
| |
| FIX Alternate keys weren't saved correctly
| |
| NEW Key bindings screen will be shown on startup if no keys have been defined
| |
|
| |
| 2007-02-02 v.0.9.6
| |
| FIX Corrected major crash in the new textbox
| |
|
| |
| 2007-02-01 v.0.9.5
| |
| FIX Corrected problems with the scrollbar
| |
| FIX Corrected yet another cloning problem
| |
|
| |
| 2007-01-31 v.0.9.4
| |
| FIX Corrected problems with the new menues
| |
| NEW Added some extra info to the gain level menu
| |
|
| |
| 2007-01-29 v.0.9.3
| |
| NEW Added scrollbar to the menues
| |
|
| |
| 2007-01-26 v.0.9.2
| |
| NEW Added alternate keys for the game commands
| |
| CHANGE Added black outline on ASCII tiles
| |
| FIX Defined keys are noew correctly saved
| |
|
| |
| 2007-01-15 v.0.9.1
| |
| NEW Added option to redefine keys
| |
| NEW Added water as a dungeon tile
| |
|
| |
| 2007-01-03 v.0.9.0
| |
| NEW Improved dungeon generator
| |
| NEW Items and creatures out of LOS are shown at their last know position
| |
| CHANGE No more mushrooms in the top level forest
| |
| CHANGE Player starts at the entrance to the dungeon
| |
|
| |
| 2006-10-24 v.0.8.3
| |
| FIX Gameplay balancing
| |
| CHANGE UI improvements
| |
| CHANGE A missed attack on a neutral target now correctly sets the target as
| |
| hostile
| |
|
| |
| 2006-04-04 v.0.8.2
| |
| FIX You can no longer save the game if dead
| |
|
| |
| 2006-03-21 v.0.8.1
| |
| CHANGE Made the ASCII tiles non-transparent
| |
| CHANGE Decreased rarity of Potion of Recharging to make the Wizard's life
| |
| easier
| |
|
| |
| 2006-03-04 v.0.8
| |
| CHANGE New underlying rendering engine
| |
| NEW Hiscore list
| |
| NEW Added support for target cycling when in targeting mode
| |
|
| |
| 2005-08-01 v.0.7.15
| |
| FIX Made charmed monsters a bit more intelligent when selecting target
| |
| FIX Removed problem with equipment cycling if out of ammo
| |
| FIX Pressing 0 on the gain level screen no longer removes the screen
| |
| FIX Items of draining could drain more HP than the target had
| |
| FIX Removed problem when targeting adjacent map square if it blocks LOS
| |
| FIX Player now gains a little bit of xp for disarming traps
| |
| FIX Sometimes xp was lost when failing to use spells
| |
| CHANGE Renamed Comestible to Food
| |
|
| |
| 2005-07-05 v.0.7.14
| |
| FIX Reduced power of Scroll of Enchant
| |
|
| |
| 2005-07-03 v.0.7.13
| |
| FIX Enchanting an equipped item now correctly affect the player's stats
| |
| FIX Charmed monsters will not attack themselves if no other monster is near
| |
| FIX Corrected problem with equipment cycling in targeting mode
| |
|
| |
| 2005-06-29 v.0.7.12
| |
| NEW Pressing 0 while in targeting mode cycles between useable and equipped
| |
| items
| |
| FIX Several "under the hood" improvements to improve code readability and speed
| |
|
| |
| 2005-06-27 v.0.7.11
| |
| NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant
| |
| FIX Corrected a problem with item prefixes
| |
|
| |
| 2005-06-23 v.0.7.10
| |
| NEW Improved navigability back and forth between inventory screens
| |
| NEW Added scrolls of magic mapping
| |
| FIX Traps were always shown in the graphics version
| |
|
| |
| 2005-06-22 v.0.7.9
| |
| NEW Added All and Equipped to inventory listing
| |
| CHANGE Grouped some items in the inventory
| |
| FIX Max depth visited wasn't restored when loading a saved game
| |
| FIX Minor optimizations to AI code to improve performance
| |
|
| |
| 2005-06-14 v.0.7.8
| |
| NEW Made some creatures neutral towards the player (wild dogs, bats, rats)
| |
|
| |
| 2005-06-13 v.0.7.7
| |
| CHANGE Improved messages in combat and reduced the number of prompts
| |
|
| |
| 2005-06-11 v.0.7.6
| |
| NEW Inventory is now divided into several categories
| |
| CHANGE Saved game is automatically loaded upon startup
| |
| CHANGE If no saved game exists, character creation screen is shown
| |
| CHANGE Stat increase always possible on level up
| |
|
| |
| 2005-05-28 v.0.7.5
| |
| NEW Monsters will not use ranged attacks if outside player's light radius
| |
| NEW Added option to open a door while in look mode.
| |
|
| |
| 2005-05-23 v.0.7.4
| |
| NEW Chests and trapped chests. Use 5 to interact.
| |
| CHANGE Improved environment graphics by Petr "JuPiTeR" Visek.
| |
|
| |
| 2005-03-22 v.0.7.3
| |
| FIX Once and for all removed the possibility to target yourself with a missile
| |
| weapon
| |
| FIX Corrected problem with carrying capacity based on character type
| |
| FIX Door and trap gfx added
| |
|
| |
| 2005-03-19 v.0.7.2
| |
| FIX Removed weird enchantments on some items like Deadly Gold Coins and so on
| |
| NEW The player will regain HP and MP when reaching a previously unvisited
| |
| depth
| |
| NEW Player name for each character type
| |
|
| |
| 2005-03-08 v.0.7.1
| |
| FIX Corrected newly introduced bug when picking up identical items
| |
| FIX Solved problem when deleting finished game upon application exit
| |
| FIX Entire screen is cleared. No more white stripes at the edges.
| |
| FIX Corrected graphical glitches in the new rendering system
| |
| FIX Corrected problem when targeting using magic items
| |
| FIX No message was sometimes given if unable to target creature
| |
| NEW Added Book of Charms and the possibility to charm monsters
| |
| NEW Added extra colouring in inventory
| |
|
| |
| 2005-03-01 v.0.7.0
| |
| NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR" Visek.
| |
| Thanks Petr!
| |
|
| |
| 2005-01-07 v.0.6.36
| |
| NEW The player will be notified if a save game exists when the game is started
| |
|
| |
| 2005-01-04 v.0.6.35
| |
| CHANGE Player will always start on up/down stairs if going down/up
| |
|
| |
| 2005-01-02 v.0.6.34
| |
| CHANGE You can no longer gain more than one level at a time
| |
| FIX Poison didn't properly reduce attack and defence of victim
| |
|
| |
| 2005-01-01 v.0.6.33
| |
| CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the
| |
| menues
| |
| CHANGE "You go deeper into the dungeon" -> "You go down to depth x"
| |
| CHANGE Prevented use of offensive spells on yourself
| |
| CHANGE Scrolls do not require any MP and are easier to use than books and
| |
| wands
| |
| FIX Solved monster item drops that replaced item already on the ground
| |
| FIX Speed items didn't stack properly
| |
| NEW Added more "flavour" texts to items, based on their enchantments
| |
|
| |
| 2004-12-30 v.0.6.32
| |
| CHANGE Game menu remembers it's last state (less scrolling)
| |
| CHANGE Increased chance of MP recovery
| |
| NEW Added individual carrying capacity for the different character classes
| |
| NEW Added "Carrying x/y" to Character screen to show inventory weight and
| |
| carrying capacity
| |
|
| |
| 2004-12-29 v.0.6.31
| |
| CHANGE Made level ups a bit more frequent on higher levels
| |
| CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller displays
| |
| CHANGE Targets standing in a cell that blocks LOS can still be targeted
| |
| CHANGE Level up/death screen shown AFTER actual game messages instead of before
| |
| FIX Corrected some weight problems (bows and books weighed 0)
| |
| NEW Pressing # while in "examine" mode will take you to the inventory
| |
| NEW Pressing # while in "item menu" mode will take you back to the inventory
| |
|
| |
| 2004-12-27 v.0.6.30
| |
| NEW Load option on the game menu isn't shown if there is no save game
| |
|
| |
| 2004-12-26 v.0.6.29
| |
| FIX Sometimes nothing was summoned on summon traps
| |
| FIX Solved item drops that replaced item already on the ground
| |
|
| |
| 2004-12-25 v.0.6.28
| |
| CHANGE Prevented monster drops on top of stairs and in doorways
| |
| NEW Added option to disarm traps when in look mode
| |
| NEW Added option to close door when in look mode
| |
|
| |
| 2004-12-22 v.0.6.27
| |
| FIX Removed some graphical glitches
| |
|
| |
| 2004-12-20 v.0.6.26
| |
| CHANGE The auto target changes back to the player if target is dead
| |
| FIX No longer showing "You see the player..." when targeting yourself
| |
|
| |
| 2004-12-19 v.0.6.25
| |
| NEW Added "You see xxx" message in targeting mode for both monsters and items
| |
|
| |
| 2004-12-17 v.0.6.24
| |
| FIX No more level up screen if dying and getting a level up in the same round.
| |
| FIX Arrows should never replace current item on ground (for real this time :-)
| |
| CHANGE Made potions regain a fixed amount of HP/MP
| |
|
| |
| 2004-12-10 v.0.6.23
| |
| NEW Inventory remembers last selected position -> less scrolling
| |
| NEW Targeting interface remembers last target
| |
| NEW Added two new room types
| |
| FIX Strange LOS glitches fixed
| |
| CHANGE Made some minor change to the dungeon generation code
| |
| CHANGE Modified item rarity of items drops from killed monsters
| |
|
| |
| 2004-12-09 v.0.6.22
| |
| FIX Removed problem with items and monsters in walls on the surface level
| |
| CHANGE Toned down xp received from perfect hits
| |
| CHANGE Stat increase will occur less often once on higher player levels
| |
|
| |
| 2004-12-08 v.0.6.21
| |
| FIX Corrected the ClassCastException bug when loading a game
| |
| NEW A first version of magically enchanted/cursed items
| |
|
| |
| 2004-12-07 v.0.6.20
| |
| CHANGE No need to show "miss" if "fumble"
| |
| CHANGE Always center on player even when screen extent goes outside map
| |
| boundary -> fewer messages that cover game area
| |
|
| |
| 2004-12-02 v.0.6.19
| |
| FIX Corrected typo 'fail' -> 'fails'
| |
| FIX Weapon enchantment effects no longer shown if the target died by the normal
| |
| attack damage
| |
|
| |
| 2004-12-01 v.0.6.18
| |
| FIX Dropping same kind of item on occupied cell modifed amount incorrectly
| |
| NEW Small chance that weapons and ammo can be enchanted
| |
| NEW Differentiated interval between different stat increases on level up based
| |
| on player class
| |
|
| |
| 2004-11-26 v.0.6.17
| |
| NEW Player starts with weapons and armour equiped
| |
|
| |
| 2004-11-26 v.0.6.16
| |
| FIX You can no longer target a monster outside your FOV but within a clear line
| |
| of fire
| |
| FIX Savegame is deleted when dying
| |
| FIX Never repeat "You're standing on" and similar messages
| |
| FIX Arrows from enemy fire never replace existing item on the ground
| |
| CHANGE Stairs down are no longer generated on level 10
| |
| CHANGE Modifications to the combat code
| |
|
| |
| 2004-11-24 v.0.6.15
| |
| FIX Savegame is deleted when dying
| |
| CHANGE Toned down damage from perfect hits
| |
|
| |
| 2004-11-24 v.0.6.14
| |
| FIX Corrected a serious bug in the item and monster generation code that with
| |
| high certainty crashed the game when going down to level 6 or below.
| |
| FIX Corrected some combat messages
| |
| CHANGE Downleft and downright in menu skips the four subsequent items in the
| |
| list and upleft and upright skips the 4 preceding items
| |
| CHANGE Temporarily went back to the old prompt
| |
| NEW Menu coloring which makes the selected item stand out a bit more
| |
| CHANGE Added penalty for firing bow at adjacent targets
| |
|
| |
| 2004-11-22 v.0.6.13
| |
| CHANGE Reworked part of the attack and damage code
| |
|
| |
| 2004-11-21 v.0.6.12
| |
| CHANGE Increased rarity of mushrooms in the forest
| |
| CHANGE Decreased effect of mushrooms
| |
| CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to "Strong
| |
| potion"
| |
| CHANGE Loading a saved game no longer deletes it (although dying does).
| |
| NEW Perfect hits does extra damage and gives xp
| |
| NEW Up when on first item in a menu takes you to the last and vice versa
| |
| FIX Removed possibility for player (and AI) to select a target if a monster is
| |
| in the way
| |
|
| |
| 2004-11-19 v.0.6.11
| |
| NEW Downleft and downright in the menues selects the last item in the list
| |
| and upleft and upright selects the first item in the list
| |
| NEW Perfect hits in melee and ranged combat
| |
| NEW Unable to drop something in an occupied cell
| |
| NEW Distance to target now effects chance of hitting with a bow
| |
| NEW Hp and xp modifications are now shown for ranged attacks
| |
| NEW Added potions of recharging
| |
| NEW Wizard now starts with a potion of recharging and a scroll of teleport
| |
| NEW Added some new books
| |
| FIX Unmodified attack stat effects chance of hitting with a bow instead of
| |
| modified attack stat
| |
| FIX Corrected incorrect text when fire spells backfire
| |
| FIX Entire stat line at the bottom of the screen is refreshed when updated
| |
| FIX Removed problem with targeting a monster in a cell that blocks LOS
| |
|
| |
| 2004-11-11 v.0.6.10
| |
| CHANGE Goblin archers are less powerful in hand to hand combat
| |
|
| |
| 2004-11-10 v.0.6.9
| |
| NEW Added mushrooms of healing that can be found in the forest
| |
| NEW Added healing potions of varying strength
| |
|
| |
| 2004-11-05 v.0.6.8
| |
| NEW Experience required for next level shown in character screen
| |
| NEW Wizard starts with a Book of Fire
| |
| FIX Incorrect message was displayed for missed damage effects
| |
|
| |
| 2004-11-02 v.0.6.7
| |
| BUG Load crashed if a savegame didn't exist
| |
|
| |
| 2004-11-02 v.0.6.6
| |
| BUG 0.6.5 wouldn't start at all...
| |
| FIX Removed the "You died!" and "You die!" combo
| |
|
| |
| 2004-11-01 v.0.6.5
| |
| FIX Recovery of MP was accidentally removed when removing automatic HP
| |
| recovery
| |
| NEW Current experience shown in Character screen
| |
| NEW Nokia version with full canvas
| |
|
| |
| 2004-10-24 v.0.6.4
| |
| NEW Added Goblin archers
| |
| BUG Removed increase in HP when wielding many items
| |
|
| |
| 2004-10-18 v.0.6.3
| |
| NEW Monsters will sometimes move around blocking obstacles to reach the
| |
| player
| |
| NEW Added a message when drinking a potion
| |
| BUG Monsters are no longer generated in walls on first level
| |
| FIX Player can no longer fire arrows on himself
| |
|
| |
| 2004-10-17 v.0.6.2
| |
| FIX Increased agressivity of monsters
| |
| FIX Reduced heap memory footprint
| |
| NEW Damage dealt to monster shown
| |
| NEW Experience gained by killing monster shown
| |
| NEW Failed use of wands now told to the player
| |
| NEW Added messages when a target resist an effect
| |
|
| |
| 2004-09-26 v.0.6.1
| |
| BUG Quest message wasn't shown when starting a new game
| |
|
| |
| 2004-09-24 v.0.6
| |
| NEW Player starts in the wilderness above the dungeon
| |
| NEW Simple quest. Kill the Goblin King!
| |
| CHANGE Change back to no automatic recovery of HP to make the game more
| |
| interesting
| |
|
| |
| 2004-09-20 v.0.5.920
| |
| NEW Message when changing to Target/Look mode and out of ammo
| |
| FIX Reduced heap space use even more. Should probably result in a speed
| |
| incease as well
| |
|
| |
| 2004-09-12 v.0.5.912
| |
| FIX Reduced memory footprint due to heap space issues on some Nokia phones.
| |
| FIX Corrected potential problem in the load/save code
| |
| NEW Improved creature generation
| |
| NEW Player class is shown on the Character menu
| |
|
| |
| 2004-09-10 v.0.5.910
| |
| BUG Opening a door gave the message "Your standing in a doorway" even though
| |
| the player didn't move there
| |
|
| |
| 2004-09-05 v.0.5.905
| |
| FIX Increased damage from arrows
| |
| BUG Removed a bug that made it possible to shoot through walls
| |
| NEW Added a New Game option on the Game Menu with a simple character selection
| |
| screen (Warrior, Wizard or Ranger)
| |
| NEW Magic can backfire
| |
| NEW Added some new items
| |
|
| |
| 2004-09-04 v.0.5.904
| |
| BUG Corrected bug in cloning of items/monsters
| |
| BUG Load/Save bug fixed
| |
| FIX Code cleanups and improvements
| |
| FIX Changed the AI code to work better with attack spells
| |
|
| |
| 2004-08-29 v.0.5.829
| |
| BUG Corrected bug in attack spells (some creatures that shouldn't have fire
| |
| attacks had)
| |
| BUG Corrected bug in inventory when dropping the last item in the last
| |
|
| |
| 2004-08-28 v.0.5.828
| |
| BUG Corrected bug in inventory stacking
| |
| NEW More items and creatures
| |
|
| |
| 2004-08-17 v.0.5.825
| |
| NEW Item and creature definitions moved to a preprocessed XML file (note: not
| |
| all items and creatures redefined in XML yet)
| |
| FIX Improved execution speed by optimizing item and creature datastructures
| |
| NEW Minor gui improvements in inventory
| |
|
| |
| 2004-08-17 v.0.5.817
| |
| BUG Corrected NullPointerException bug
| |
|
| |
| 2004-08-03 v.0.5.807
| |
| FIX Changed so that poison affects only current attack and defence, not max.
| |
| FIX Removed the silly "The Player gestures" message if using magic on yourself
| |
|
| |
| 2004-08-03 v.0.5.803
| |
| FIX Player is spawned on stairs down on first level and on stairs up on any
| |
| other level
| |
| FIX Items and creatures are only generated on empty cells to prevent covering
| |
| stairs
| |
| NEW Current/maximum stats for Attack, Defense, Magic and Speed.
| |
| NEW Character info screen shows unmodified and modified stats
| |
|
| |
| 2004-06-20 v.0.5.623
| |
| BUG Fixed a bug when dropping one item out of a stack of items
| |
|
| |
| 2004-06-20 v.0.5.622
| |
| BUG Corrected a bug when removing the last item in the inventory
| |
| FIX Removed the auto save when going up/down stairs
| |
| NEW Added autosave when the application is paused (incoming call, SMS etc)
| |
| NEW Player is spawned on stairs down to assure that the player can leave the
| |
| level
| |
|
| |
| 2004-06-20 v.0.5.621
| |
| NEW Added HP and MP on the gain level screen
| |
|
| |
| 2004-06-20 v.0.5.620
| |
| BUG Removed a bug that made the message history always blank
| |
| FIX Shortened the "You reached dungeon depth..." text. It was too long to fit
| |
| on some screens.
| |
| FIX Improved the game loop. Overall game speed is increased.
| |
| FIX Monsters are removed immediately when they die, instead of at the end of
| |
| game loop
| |
|
| |
|
| |
| 2004-06-16 v.0.5.616
| |
| FIX Made a few low level improvements to increase speed and reduce code size
| |
| FIX Improved text output when targeting self with a spell
| |
|
| |
| 2004-06-13 v.0.5.613
| |
| NEW Ranged weapons and ammo
| |
| NEW Added gain level screen
| |
| NEW Variable number of message lines based on screen height
| |
| NEW Added weapons of fire, crushing, poison and draining
| |
| BUG Corrected a bug when switching views
| |
| BUG Corrected a bug when using wands
| |
| FIX Corrected error in the look/target code
| |
|
| |
| 2004-06-12 v.0.4.612
| |
| NEW Added scrolls of draining
| |
| NEW Wounded/weak monsters will try to flee from the player
| |
| FIX Minor fix in the gain experience code that might cause trouble
| |
|
| |
| 2004-06-11 v.0.4.611
| |
| NEW Added weapons of draining
| |
|
| |
| 2004-06-06 v.0.4.608
| |
| NEW Added wands with a limited number of charges
| |
| NEW Added scrolls of recharging. Works on items on the ground and on creatures.
| |
|
| |
| 2004-06-06 v.0.4.606
| |
| NEW Spiders can poison and permanently weaken their targets
| |
| NEW Added new monster Fire spirit
| |
| NEW Added scrolls of healing, teleport and slow monster
| |
| FIX Secret doors weren't flagged as hidden.
| |
| FIX Search now actually works. Hidden traps and doors can now be found.
| |
|
| |
| 2004-06-04 v.0.4.604
| |
| NEW Moving to a "special" cell (door, stairs etc) will be shown as a message.
| |
|
| |
| 2004-06-02 v.0.4.602
| |
| BUG Fixed crash when pressing 5 in Look mode (works in Target mode)
| |
|
| |
| 2004-05-31 v.0.4.531
| |
| FIX Corrected a typo (equiped=equipped)
| |
| FIX Compressed multiple "You die!" messages into a single one.
| |
| FIX Toned down the amount of damage made to prevent freak one hit kills.
| |
| FIX Tweaked the display routines
| |
| NEW Look/Target mode, numeric key 0 to activate/deactivate
| |
| NEW Simple magic, Scroll of Fire, Use from inventory and select a target
| |
| NEW If standing on an item a brief description will be shown.
| |
|
| |
| 2004-05-27 v.0.3.527
| |
| BUG Fixed a bug when exiting the game
| |
|
| |
| 2004-05-18 v.0.3.518
| |
| NEW Summon Trap
| |
| NEW Teleport Trap
| |
| NEW Autosave when changing dungeonlevel
| |
| FIX Character screen displayed MP incorrectly
| |
| NEW Resting (and moving) has a chance to regain MP
| |
| FIX Level up increases both current and max HP/MP, not just max HP/MP
| |
| NEW Version info in Game Menu
| |
| NEW Bash down jammed doors and lockpick locked doors
| |
|
| |
| 2004-05-18 v.0.3.517
| |
| FIX Modified level 2 exp threshhold
| |
| NEW If player moves to a cell with an item it's name is shown as a message
| |
| NEW Added a small chance (higher when standing still) of HP recovery each turn
| |
| FIX Made dark grey entities like Spiders a bit lighter
| |
| NEW Inventory and game menu can be left using # and *
| |
| NEW Added game over screen
| |
| NEW Listsize indicator for inventory
| |
|
| |
| 2004-05-15 v.0.3.515
| |
| BUG Fixed unequip bug when dropping one item from a stack
| |
| NEW Added experience levels and stat gain
| |
| NEW Added dungeonlevel counter on Character screen
| |
| NEW Added simple encumbrance (no speed reduction but limited, non fixed,
| |
| inventory size)
| |
| NEW Added secret doors and traps
| |
| NEW Added search option used when standing still and when moving (less chance)
| |
| NEW Listsize indicator for game menu
| |
| NEW New dungeoncreation algorithm
| |
|
| |
| Changes in previous versions
| |
| NEW Added scrolling to the character info screen
| |
|
| |
| BUG Corrected serious bug in the scheduler when changing level
| |
| BUG Corrected bug in menues
| |
|
| |
| NEW Added a Game Menu accessible from the * key
| |
| NEW Added a Character command to the Game Menu that shows HitPoint,
| |
| MagicPoints, Attack, Defense, Magic and Speed attributes
| |
| NEW Added an Exit command to the Game Menu
| |
| NEW Added a Message History available from the Game Menu (*)
| |
| FIX Shortened the player stats line on the map to '@ HP MP Att/Def/Mag/Spd
| |
| FIX Shortened the inventory stat line
| |
| FIX Corrected the error with healing potions increasing the maximum hp (Note
| |
| that healing potions won't stack because of the way the code handles items
| |
| with random attributes/modifiers)
| |
| FIX Fixed the "You hit the player" message that occured whenever you attacked
| |
| something
| |
|
| |
| FIX Limited the number of lines displyed to 2+ and grouped identical
| |
| messages. This can give a bit odd results like if two rats attack and
| |
| damage you will result in a single "The Rat hits you", but it's better than
| |
| too many messages.
| |
|
| |
| BUG Corrected an error in the Save command.
| |
| NEW Added a Remove command in the inventory to remove an equiped item.
| |
|
| |
| NEW Added a speed stat and a new scheduler to handle the varying speed of
| |
| creatures
| |
| NEW Inventory actions (drop, use) take time to perform
| |
| NEW Added commands 'Drop One' and 'Drop All' in inventory
| |
| NEW Added more items and some new creatures
| |
| NEW Monsters get thougher the deeper you go
| |
| NEW Experimental final "boss"
| |
| BUG Fixed bug in FOV
| |
| BUG Fixed bug in inventory
| |
| FIX Lots of small code improvements
| |
| </pre> | | </pre> |
| [[Category:handheld roguelikes]] | | [[Category:handheld roguelikes]] |
Dweller is the first roguelike created for java enabled cellphones, created in 2004 by Bjorn Ritzl (formerly Bergstrom).
Description
Dweller is a fantasy roguelike for Java enabled cellphones. Some of its features are:
- Three player classes, the Warrior, the Wizard and the Ranger
- A simple end goal, kill the Goblin king!
- Random dungeons (with optional persistence)
- Monsters with simple AI
- Items, item enchants and named artifact items
- Inventory and equipment
- Spells and ranged weapons
- FOV
- Save/Load
- ASCII/Graphics support
- Touch screen support
Dweller is designed to run on any MIDP2 enabled handset. Older versions also work on MIDP1 handsets, but in 2009 MIDP1 support was abandoned.
Download
The easiest way to get Dweller installed on your phone is to point your handsets browser to the Dweller WML page at http://www.roguelikedevelopment.org/dweller/index.wml
You can also download the JAR and JAD files required to install the game here:
Old versions of the game can be downloaded from
http://www.roguelikedevelopment.org/dweller/old
Screenshots
How to Play
Note: All keys can be redefined within the game to better suit your handset.
Movement
Use numeric keys or joystick to move.
Search
Use key 5 or center on joystick to stand still and search, pickup items and ascend/descend stairs.
Target/Look
Use key 0 to look around on the map/interact with things on the map or to target creatures if wielding a ranged weapon and ammo.
Use numeric keys or joystick to move cursor.
While in target mode use key 5 to select target or interact with things on the map.
Use key # to cycle between targets on the map
Combat
Move into monsters to attack them and into doors to open them.
Use * to bring up the game menu (inventory, character info, new game, save/load, message history, exit, version information)
Use # to go straight to the inventory screen.
Character stats
Your character has four attributes; Attack, Defence, Magic and Speed. When displayed ingame the are shown as Attack/Defence/Magic/Speed.
Attack determines chance of doing damage in combat and the amount of damage that can be done in melee combat. Attack can be increased by using weapons and other items found in the dungeon.
Besides the attributes your character has Hit Points (Magic Points was removed in a recent version). When Hit Points reach 0 you die and have to start over.
Inventory
Available inventory slots are Melee Weapon, Missile Weapon, Armour, Shield, Helmet, Boots, Ring, Amulet. Use your inventory to equip/remove/drop/examine items you are carrying.
Acknowledgements
I wish to thank the following people for helping out with play testing, bug reporting, making suggestions for improvements and much more:
- ABCGi
- DarkGod
- David Damerell
- David Grenier
- DrG
- Haloocyn
- Harlander
- Jakub Debski
- Jeff Lait
- Kajetan Nieszporek
- Kostatus
- Marius Vasaasen
- Paul Prestidge
- Pekka Nurminen
- Petr "JuPiTeR" Visek
- Philip Linde
- R.Dan Henry
- Rhialto
- Stephen Legate
- Terje S. B????
- Tim Allen
- Vesa Nieminen
Testimonies and reviews
"Just started playing Dweller on my new phone and it seems like a pretty nifty game :) Simple enough to pick up quickly and easy to control despite the lack of keys available." - daniel andersen
"I really love to play roguelikes and I think that dweller is a superb idea THX for all those who developed dweller for making it and working on it. If I can help just let me know ;)" - haloocyn
"Awesome game!!! I've been playing your game since your very first version and i always check your site for new version. It rocks!" - Ethaniel
"IT ROXX!!!" - mastaG
"Far more addictive than the all singing/dancing multi-coloured "Bomberman" that I spent ????5 on downloading. Well found. :)" - www.stumbleupon.com
"I think is the best Java Game I have ever seen, so addictive, so beautiful, and free." - Roberto
"Dweller is surely the best cellular game i've seen; really good job!! Thanks!" - Ci00rix
Article on Dweller at AtomicMPC
http://www.atomicmpc.com.au/article.asp?CIID=24903
And of course Rhialto's Dweller fanpage (thanks!)
http://www.rhialto.com/Dweller/
External links
Known bugs
- On HTC Dash handsets the player is rendered at the bottom of the screen. Probably caused by the handset reporting an incorrect(?) screen height
- On Nokia N73 handsets the double tile graphics doesn't show the correct graphics for out of sight tiles. The graphics come out as a black and white checkboard pattern instead of the intended black and transparent checkboard pattern
Todo list
Handset support
- Try to get the game running on a Blackberry
- Try to get the game running on Google Android
User experience
Menues
- Add the possibility to show the high score list from the main menu
Inventory
- Add an option to Use Many (for instance use 3 Mushrooms of healing in one go, without having to go in to the menu between each use)
Map
- Place stairs further apart
- Perhaps add several stairs up/down, possibly to different branches ("You see a staircase leading down to the sewers", "You see a staircase leading down to a dungeon")
- Sewers: Add junk that can be searched for items (can spawn monsters and/or cause disease)
- Door type: Gate. Blocks movement but not line of sight
- New map type: Catacombs. Undead monsters mostly. Coffins that can be opened for loot/monsters
- New map elements: Altar (sacrifice items to gain favors), Teleporter, Fountain (healing, antidote, mutation, poison)
Monsters
- Add some kind of danger assessment to monsters (Harmless, Weak, Even, Dangerous, Deadly etc)
- Named monsters (mini bosses)
- Immobile monsters: Statues, Deadly plants
Items
- Add items/skills that increase the light radius
- Other lightsources (fires, torches)
Spells
- Curse (decreases chance of attacking/casting spells or maybe preventing items from being removed)
- Acid (damages inventory and/or equipment)
Change log
2009-09-27 v.0.13.2
NEW Touch screen support has been added. Still somewhat experimental and needs to be tested on a real device
NEW Added a single use item, Bag of Monsters, used to summon an ally to fight by your side
NEW Added an option on the main menu to show the current list of highscores
FIX Solved issues with charmed monsters not attacking monsters adjacent to you
CHANGE Charmed monsters now give you some information about what they attack
CHANGE You can now swap places with charmed monsters
2009-09-24 v.0.13.1
FIX The probability of Dark Wizards were way too high (about 100x more likely than anything else...)
FIX Items and monsters out of sight are now drawn on top of the fog of war mask to make them easier to spot, especially in ASCII mode
NEW It is now possible when startign a new game to chose between playing a game with random or persistent levels
2009-09-22 v.0.12.1
NEW Added out of depth monsters to make things more exciting
NEW Added persistent maps (please report any problems you may experience with this!)
FIX Solved the problem with immobile and passive monsters
FIX Solved a problem with artifact naming
FIX Accidently allowed cloning of targets again (Oozes would clone you...)
FIX Dungeon theme wasn't saved when a map was saved. This could result in incorrect/no items being generated in a loaded game
CHANGE Reduced frequency of chest traps
CHANGE Rebalanced some items and monsters slightly
CHANGE Mushrooms can now also be found in the caves (previously only in the forest)
2009-09-13 v.0.11.2
FIX Solved a problem with incorrect target messaging when not in look mode and selecting a tile with a door or trap
FIX Solved a problem with incorrect item enchants being generated on items
FIX Saved settings weren't restored properly
FIX Touched up the character selection screen slightly
FIX Improved messaging when dying in melee combat
FIX Worg graphics were not included in the previous release
FIX Solved the problem with invisible monsters that block movement and stand still
FIX The stats at the bottom of the screen will now be presented in a more compact way on handsets with low resolution
NEW Added map description when entering the map
NEW Added the four most recent messages to the death/win screen
NEW Added a disarm ability to Orcs. Hold on to your weapons now!
NEW Added a knockback ability to Trolls
NEW Added poison antidotes
NEW Added more weapon enchants (extra damage, slowing, displacement, chaos)
NEW Added a debug screen to the main menu to improve bug hunting and bug reports
NEW Added random names for artifacts (highly enchanted items)
NEW Added some more room and corridor variations to the dungeons and sewers
CHANGE The target selection screen now remembers the most recently used item, and doesn't start the cycle from scrath
CHANGE Adjusted the speed of most monsters
CHANGE Adjusted the stats of a lot of items to improve game balance
CHANGE Monsters are now allowed to move diagonally in a single move
CHANGE Made some changed to monster movement when moving monsters randomly (if target direction is blocked)
CHANGE Rebalanced player classes: Ranger was a bit too easy and Wizards were a bit too hard
CHANGE The display of current xp and xp for next level is now shown for the current level instead of accumulated xp
CHANGE Equipped items are now always marked as "(equipped)" in the inventory instead of only when being selected
2009-09-07 v.0.11.1
NEW Started adding tutorial/welcome/help screens (help screens can be disabled from the main menu)
NEW Added a 'Restore Default Keys' option to the main menu to restore key bindings to the deault values
NEW Added some new monsters: Dark Wizard, Crazed Cultis, Sewer Troll, Sickly Rat, Worg
NEW Added descriptions to all monsters (can be viewed when inspecting a monster)
NEW Added descriptions of the player classes when creating a character
NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here!
CHANGE Improved the way poison works in the game
CHANGE Improved targeting interface
CHANGE Casters got a lot of xp for casting spells, regardless if the target was killed or not. Xp is only rewarded for kills now
CHANGE The Warriors speed has been increased
CHANGE Any class can now use scrolls again, not only Wizards as it was changed to in 0.10.4
CHANGE Removed scrolls with offensive effects (fire, drain etc)
CHANGE Chance to resist poison is no longer based on Magic but on unmodified Defense
FIX Solved a problem with item cycling while targeting when equiping both a book and a wand
FIX Solved a problem with item targeting for items that doesn't require a target (Wand of Mapping etc)
FIX You should no longer see multiple death messages when dying while fighting multiple/fast mobs
FIX Non-casters no longer use effects (poison, draining etc) in other ways than as a result of successful attacks
(ie a spider applying poison when biting, a vampire draining life when biting etc)
FIX Solved a problem with linebreaks when displaying text
2009-08-30 v.0.10.5
CHANGE Increased casting time of spells
CHANGE Animals no longer drop any loot when killed
CHANGE Vampire Bats are no longer of neutral alignment
CHANGE Improved some feedback messages when interacting with doors
CHANGE Renamed some arrow types
FIX Selecting a "non menu item" (version, memory etc) when having no active game no longer cause a crash
FIX Creatures no longer use effects (poison, draining etc) unless they are adjacent to the player or if they are casters
NEW It is now possible to disarm traps on chests
NEW It is possible to use double size graphics. Change graphics size from the menu on the fly
2009-08-25 v.0.10.4
CHANGE Removed MIDP1 supprt. Game is MIDP2 only. This means a single version for all handsets
CHANGE Merged graphics and ascii version into one. Change mode from the menu on the fly
CHANGE Removed Magic Points. Wizards can now cast unlimited number of spells
CHANGE Rangers now have unlimited number of normal arrows.
CHANGE A default set of keys are defined at start. Keys can be reconfigured as usual via the menu
CHANGE Changed a lot of stats on items and monsters
CHANGE Removed some monsters
NEW Added some monsters
NEW Added more items
NEW Current xp and xp to next level is now shown at the bottom of the screen
2007-02-05 v.0.9.10
FIX Inventory categories weren't correctly remembered when coming back
FIX Corrected yet another issues with cloning