Difference between revisions of "Netwhack"
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o Problems with inventory selection system<br> | o Problems with inventory selection system<br> | ||
o Problems with saving/loading the game (mostly fixed)<br> | o Problems with saving/loading the game (mostly fixed)<br> | ||
o Monsters which attack each other display "You hit..."<br> | |||
== Thanks == | == Thanks == |
Revision as of 11:49, 5 January 2006
Netwhack is a roguelike game written in Java by Oliver Richman.
Netwhack | |
---|---|
Developer | Oliver Richman |
Theme | Fantasy |
Influences | NetHack |
Status | Beta 0.5.0 |
Released | 24/06/1997 |
Updated | 04/01/2006 |
Licensing | Closed Source, Freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Emulated ASCII, Keyboard |
Game Length | 15 minutes |
Official site of Netwhack |
Description
Netwhack is under development, currently on Step 14 of How to Write a Roguelike Game in 15 Steps.
Key features in version 0.5.0:
o Different kinds of dungeons (LCave, BDungeon, etc)
o A movement cost and priority system.
o Magic items (such as a sword of strength).
o Load and save ability
o Extremely small size (102kb)
o Better monster AI than in 0.4.8.
I've taken time to write a developer's journal, a captain's log if you will, as I write this game over the years. This and the game itself is available on the game's homepage.
Versions and platforms
Netwhack requires Sun Java 1.5 or higher. Get Java Now!
Latest release version is v. 0.5.0, dated January 4th, 2006.
Latest development version is v. 0.5.1, dated January 4th, 2006.
Technical
o Netwhack simulates an old IBM PC's 80x25 screen, and even contains a colormap. It always looks exactly the same on any system it runs on.
o Reccomended operating systems are Linux, Windows or Macintosh.
o Reccomended hardware: 500mhz Pentium Compatable or better. 512mb ram.
o Netwhack is 102 kb in size and is comprised of 4,371 lines of source code.
Known Bugs
o The game crashes on Windows XP on "Dimension d = getPreferredSize();".
o Problems with inventory selection system
o Problems with saving/loading the game (mostly fixed)
o Monsters which attack each other display "You hit..."
Thanks
The development of this game would not have been possible without the following people's assistance.
Mike Anderson - for "The Algorithm"
Dr. Lowenthal - for the DDungeon algorithm (no longer used)
Jim Babcock - for the Cellular Automata method of generating cave-like levels
R.Alan Monroe - for the L-Cave algorithm
The Nethack Devteam - for the inspiration to write a roguelike game
See also
Netwhack Homepage
Concept Art
CryptRL - homepage
Dweller - homepage
Guardian Angel - homepage
JADE - homepage
Kalyp - homepage
NG Java Roguelike Engine - homepage
Tyrant - homepage
Art with Wanny ^^