Difference between revisions of "Iso-Angband"
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{{angband-variant- | {{angband-variant-alpha | name = Iso-Angband | ||
| developer = Hansjörg Malthaner | | developer = Hansjörg Malthaner | ||
| parent = [[Angband]] 2.9.1 | | parent = [[Angband]] 2.9.1 | ||
| theme = Fantasy | | theme = Fantasy | ||
| updated = 2009 Oct 1 (0.2.6) | | updated = 2009 Oct 7 | ||
| | | released = 2009 Oct 1 (0.2.6) | ||
| download = [http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=52&Itemid=49 Iso-Angband] | |||
| site = http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=9&Itemid=21 | | site = http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=9&Itemid=21 | ||
}} | }} | ||
==Summary== | |||
A try to add a graphical, isometric view to Angband. | A try to add a graphical, isometric view to Angband. | ||
==History== | |||
Development started with the isometric view displayed in a separate window, displayed in addition to the main game window. Later, when a | Development started with the isometric view displayed in a separate window, displayed in addition to the main game window. Later, when a [http://libsdl.org SDL] based display module became available, the isometric view was integrated into the main window and replaced the ASCII view. | ||
The first development line ended 2003 with Iso-Angband 0.2.4 | The first development line ended 2003 with Iso-Angband 0.2.4 | ||
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# Bug tracking thread in the feedback forum: http://www.funkelwerk.de/forum/index.php?topic=197.0 | # Bug tracking thread in the feedback forum: http://www.funkelwerk.de/forum/index.php?topic=197.0 | ||
==Project goals== | |||
The current versions focus on a more abstract display style. They try to keep the core characteristic of ''symbol and color'' to identify items and monsters, just that the symbol is no longer an ASCII character. It'll be a generic shape - usually a shape that tries to give visual hints of the nature of the thing represented. The ASCII characters had no symbolic meaning, at most had an abstract link, like ''D'' representing ''D''ragons. In Iso-Angband this will be a shape of a dragon, giving a visual clue, and colored like in traditional Angband, to give some meta-information about the sort of dragon. | The current versions focus on a more abstract display style. They try to keep the core characteristic of ''symbol and color'' to identify items and monsters, just that the symbol is no longer an ASCII character. It'll be a generic shape - usually a shape that tries to give visual hints of the nature of the thing represented. The ASCII characters had no symbolic meaning, at most had an abstract link, like ''D'' representing ''D''ragons. In Iso-Angband this will be a shape of a dragon, giving a visual clue, and colored like in traditional Angband, to give some meta-information about the sort of dragon. | ||
Other than the new display characteristics this is just Angband 2.9.1. | Other than the new display characteristics this is just Angband 2.9.1. |
Revision as of 14:24, 7 October 2009
Iso-Angband | |
---|---|
Angband Variant | |
Developer | Hansjörg Malthaner |
Based on | Angband 2.9.1 |
Theme | Fantasy |
Released | 2009 Oct 1 (0.2.6) |
Updated | 2009 Oct 7 |
Download | Iso-Angband |
Summary
A try to add a graphical, isometric view to Angband.
History
Development started with the isometric view displayed in a separate window, displayed in addition to the main game window. Later, when a SDL based display module became available, the isometric view was integrated into the main window and replaced the ASCII view.
The first development line ended 2003 with Iso-Angband 0.2.4
In September 2009 development picked up again. Since then, two development snapshots have been released, labeled 0.2.5 and 0.2.6
- Development log, including screenshots and download links: http://www.funkelwerk.de/forum/index.php?topic=195.0
- Bug tracking thread in the feedback forum: http://www.funkelwerk.de/forum/index.php?topic=197.0
Project goals
The current versions focus on a more abstract display style. They try to keep the core characteristic of symbol and color to identify items and monsters, just that the symbol is no longer an ASCII character. It'll be a generic shape - usually a shape that tries to give visual hints of the nature of the thing represented. The ASCII characters had no symbolic meaning, at most had an abstract link, like D representing Dragons. In Iso-Angband this will be a shape of a dragon, giving a visual clue, and colored like in traditional Angband, to give some meta-information about the sort of dragon.
Other than the new display characteristics this is just Angband 2.9.1.