Difference between revisions of "Colossal Cave Adventure"
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(Created page with ''''Colossal Cave Adventure''', more commonly called '''''Adventure''''' and often described with the adjective "'''''Crowther/Woods'''''", was the first game in the [[interactive…') |
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Adventure was a key influence on [[Rogue]], which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as [[Dungeons & Dragons]], using the [[Curses]] library to simulate movement (instead of entering compass directions as done in interactive fiction games). | Adventure was a key influence on [[Rogue]], which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as [[Dungeons & Dragons]], using the [[Curses]] library to simulate movement (instead of entering compass directions as done in interactive fiction games). | ||
==Links== | |||
* [http://www.wurb.com/if/game/1 Adventure] Article on Baf's Guide to the IF archive. |
Revision as of 20:11, 13 October 2009
Colossal Cave Adventure, more commonly called Adventure and often described with the adjective "Crowther/Woods", was the first game in the interactive fiction (once called "text adventure") genre. It was developed by William Crowther and Donald Woods between 1976-77, and there have been many variations and ports of the game since then.
Adventure was a key influence on Rogue, which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as Dungeons & Dragons, using the Curses library to simulate movement (instead of entering compass directions as done in interactive fiction games).
Links
- Adventure Article on Baf's Guide to the IF archive.