Difference between revisions of "Plains of Sedia"
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Revision as of 05:38, 16 October 2009
Plains of Sedia | |
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Alpha Project | |
Developer | Nathaniel Inman |
Theme | Fantasy |
Influences | NetHack, DikuMud |
Released | Currently in Alpha |
Updated | 2009 October 16th |
Licensing | Open source, Attribution Non-Commercial Share Alike Creative Commons License. |
P. Language | Visual Basic .NET |
Platforms | Windows GUI |
Interface | ASCII, Keyboard, Mouse |
Game Length | Long, based on a MMORPG Lifecycle |
Official site of Plains of Sedia |
Plains of Sedia is an integration of MUDs and Roguelike games.
Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's opensource game engine also created in VB.NET that edits the databases in real-time as the game is in progress. The project has recently been ported and restarted.
A Few Features:
- Dynamic weather pattern algorithm.
- 69 unique weapon types.
- 140 unique armor types.
- Standard, magical, rare, unique, and legendary item qualities.
- 141 unique weapon and armor material types.
- 129 different wearable item enchantment types
- 99 different environment types.
- 10 different tradesguild types.
- 9 different creature Archetypes.
- 15 different character races.
- 14 different character classes with 70 including prestiege.
- 12 different citizenship types.
- 8 different military rank types per each of the 5 main cities.
- 5 different clans.
- 13 different rodes to follow.