Difference between revisions of "Interhack"
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* Mac OSX: compiles (and runs?) thanks to Jeff | * Mac OSX: compiles (and runs?) thanks to Jeff | ||
19,276 lines of C++ and growing... | |||
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | ||
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* Players: wizard, bot | * Players: wizard, bot | ||
* Levels: normal, cavern, maze, template loader | * Levels: normal, cavern, maze, template loader | ||
* Rooms: simple | * Rooms: simple, traps | ||
The server is now saving and loading levels as required. | |||
Current Games State: Alpha, but source code is available on Sourceforge | Current Games State: Alpha, but source code is available on Sourceforge |
Revision as of 10:30, 25 November 2009
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Nov 05, 2009 (2.1.29) |
Licensing | GPL |
P. Language | C++ |
Platforms | Unix Linux Windows OSX |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw) - client works
- Mac OSX: compiles (and runs?) thanks to Jeff
19,276 lines of C++ and growing...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion, create monster
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors, eggs
- Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze, template loader
- Rooms: simple, traps
The server is now saving and loading levels as required.
Current Games State: Alpha, but source code is available on Sourceforge