Difference between revisions of "The Test of Inn"
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Wastedyear (talk | contribs) (Created page with 'A coffee-break under-development Roguelike game written in C. == Features == In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enem…') |
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In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files. | In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files. | ||
In contrast to most roguelikes ,you can choose your char and color when starting a new game ,as well as the color of menus/backgrounds/messages via the Settings menu.You can also load a specific level by using a seed. | In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. You can also load a specific level by using a seed. | ||
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-Point System | -Point System | ||
-Not so always | -Not so always aggressive enemies | ||
-Custom Personalities | -Custom Personalities |
Revision as of 23:41, 16 January 2010
A coffee-break under-development Roguelike game written in C.
Features
In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. You can also load a specific level by using a seed.
Features to come
-More Level Generators(only 3 so far)
-Effect Panels (elemental panels,traps,etc)
-Ranged Combat system
-Better Inventory Menu and Item Features
-Shops
-Point System
-Not so always aggressive enemies
-Custom Personalities
-Point allocation on level up
-Bonuses for achievements
-Time/move driven events