Difference between revisions of "The Test of Inn"
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m (fixed typo's) |
m (→Features to come: small layout stuff.) |
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Line 10: | Line 10: | ||
-More Level Generators(only 3 so far) | - More Level Generators (only 3 so far) | ||
-Effect Panels (elemental panels,traps,etc) | - Effect Panels (elemental panels, traps, etc) | ||
-Ranged Combat system | - Ranged Combat system | ||
-Better Inventory Menu and Item Features | - Better Inventory Menu and Item Features | ||
-Shops | - Shops | ||
-Point System | - Point System | ||
-Not so always aggressive enemies | - Not so always aggressive enemies | ||
-Custom Personalities | - Custom Personalities | ||
-Point allocation on level up | - Point allocation on level up | ||
-Bonuses for achievements | - Bonuses for achievements | ||
-Time/move driven events | - Time/move driven events |
Revision as of 02:19, 17 January 2010
A coffee-break under-development Roguelike game written in C.
Features
In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. You can also load a specific level by using a seed.
Features to come
- More Level Generators (only 3 so far)
- Effect Panels (elemental panels, traps, etc)
- Ranged Combat system
- Better Inventory Menu and Item Features
- Shops
- Point System
- Not so always aggressive enemies
- Custom Personalities
- Point allocation on level up
- Bonuses for achievements
- Time/move driven events