Difference between revisions of "WebRaid"
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* As everything is generated from web pages, difficulty is not balanced in any way. You can come across a level 25 monster in dungeon level 1. Therefore the game is tough. | * As everything is generated from web pages, difficulty is not balanced in any way. You can come across a level 25 monster in dungeon level 1. Therefore the game is tough. | ||
* No ranged weapons, no magic; this is something for those who play barbarian or valkyrie in Nethack. | * No ranged weapons, no magic; this is something for those who play barbarian or valkyrie in Nethack. | ||
* No real RPG elements: you enter each | * No real RPG elements: you enter each dungeon naked and you are and stay at level 1. Armor, weaponry and magic amulets make the difference between fast death and success. |
Revision as of 10:06, 21 February 2010
Web Raid | |
---|---|
Stable game | |
Developer | Karlheinz Agsteiner |
Theme | None particularly |
Influences | Nethack |
Released | 20.01.2010 ({{{relver}}}) |
Updated | 19.02.2010 ({{{updver}}}) |
Licensing | GPL |
P. Language | Java |
Platforms | Linux, Mac, Windows |
Interface | ASCII, Tiles |
Game Length | 30 minutes |
Official site of Web Raid |
Web Raid turns web sites into dungeons, web pages into levels, and words into the monsters and items that occupy these levels. Your goal is to hunt for the most complicated words that are out there in the web, and claim the fame of having killed the respective monster / made it back from the dungeon with the respective weapon.
Features:
- 280.000 different monsters/items
- Everything except names is derived from the vowels and consonants of words on web pages
- Everything is influenced by the five elements of chinese astrology: some armor protects more from fire, other from earth or metal (derived from vowels)
- Each monster has a unique character made up from five independent traits (e.g. introverted, peaceful) that defines its behavior (derived from consonants)
- Most monsters can pick up weaponry and armor and use it.
- Weapons and armor have a weight and a skillfulnes that influence how good they are (derived from consonants)
- Very rare "mystic" items that influence the whole game (similar to e.g. a ring of conflict in Nethack)
- Mazes and caves generated from the sentences in a page
- ASCII and tiled view; keyboard and mouse support
- Full information available on anything in a level. Right from the scratch you can see everything in a dungeon level (and they can see you as well), and you can get all information on them to decide how dangerous / precious something is, if a monster will just stand around or come after you
- As everything is generated from web pages, difficulty is not balanced in any way. You can come across a level 25 monster in dungeon level 1. Therefore the game is tough.
- No ranged weapons, no magic; this is something for those who play barbarian or valkyrie in Nethack.
- No real RPG elements: you enter each dungeon naked and you are and stay at level 1. Armor, weaponry and magic amulets make the difference between fast death and success.