Difference between revisions of "Caves of Golorp"
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(I'm going to go ahead and call this 'defunct' for now.) |
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|influences = | |influences = | ||
|released = Jan 4, 2004 (0.0.1) | |released = Jan 4, 2004 (0.0.1) | ||
|updated = | |updated = never | ||
|licensing = [[Open Source]] | |licensing = [[Open Source]] | ||
|language = [[Prolog]] | |language = [[Prolog]] | ||
|platforms = [[Linux]] | |platforms = [[Linux]], [[Windows]] | ||
|interface = | |interface = [[ASCII]] | ||
|length = | |length =10 minutes at most | ||
|site = http://ansuz.sooke.bc.ca/software/golorp.php | |site = http://ansuz.sooke.bc.ca/software/golorp.php | ||
}} | }} | ||
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This can't be for real!<br> | This can't be for real!<br> | ||
It is. | It is. | ||
== Description == | |||
'''Caves of Golorp''' is a proof functional roguelikes can actually be written in Prolog. As a game it performs poorly. Player can wander randomly generated dungeons, caves, towers and mazes. Field of view code is sluggish and may make Golorp unplayable on slower computers. | |||
Attribute system employed by the game is reversed. Qualities of [[player character]] are susceptibility, weakness, misfortune, clumsiness, stupidity and ugliness. Documentation states it is okay to be stupid because Caves of Golorp "does not require much mental effort on part of the character". [[Hit points]] also work backwards. Everyone starts with none and dies upon accumulating one hundred of those. | |||
== Game related links == | == Game related links == | ||
[http://ansuz.sooke.bc.ca/software/golorp.php Homepage] | [http://ansuz.sooke.bc.ca/software/golorp.php Homepage] | ||
Latest revision as of 19:05, 10 March 2010
Caves of Golorp | |
---|---|
Defunct Game | |
Developer | Matthew Skala |
Theme | Fantasy |
Influences | |
Released | Jan 4, 2004 (0.0.1) ({{{relver}}}) |
Updated | never ({{{updver}}}) |
Licensing | Open Source |
P. Language | Prolog |
Platforms | Linux, Windows |
Interface | ASCII |
Game Length | 10 minutes at most |
Official site of Caves of Golorp |
What, a Roguelike game in Prolog?
This can't be for real!
It is.
Description
Caves of Golorp is a proof functional roguelikes can actually be written in Prolog. As a game it performs poorly. Player can wander randomly generated dungeons, caves, towers and mazes. Field of view code is sluggish and may make Golorp unplayable on slower computers.
Attribute system employed by the game is reversed. Qualities of player character are susceptibility, weakness, misfortune, clumsiness, stupidity and ugliness. Documentation states it is okay to be stupid because Caves of Golorp "does not require much mental effort on part of the character". Hit points also work backwards. Everyone starts with none and dies upon accumulating one hundred of those.