Difference between revisions of "Roguelike gcs"
Jump to navigation
Jump to search
m |
m |
||
Line 16: | Line 16: | ||
==Working== | ==Working== | ||
* | * Roguelike console graphics (emulated code page 437, 28x16) | ||
* Custom char set editor | * Custom char set editor (multi colour tile support, import from BMP files) | ||
* Main editor (load | * Main editor (load, save, draw write, text edit, flood fill) | ||
* Item, Effect, Race template editor, Tile editor, Object editor | * Item, Effect, Race template editor, Tile editor, Object editor | ||
==In development (Play System) == | ==In development (Play System) == | ||
* Dungeon generator | * Dungeon generator | ||
* Scripting support for objects, items, creatures, and effects | * Scripting support for objects, items, creatures, and effects | ||
==In development (Editor) == | ==In development (Editor) == | ||
* | * Import custom tiles from BMP files | ||
* Random loot generator editor | * Random loot generator editor | ||
==Planned future features== | ==Planned future features== | ||
* Per pixel field of view | * Per pixel field of view | ||
* MP3, Wav (etc) sound support | * MP3, Wav (etc) sound support | ||
==Scripting language example== | ==Scripting language example== |
Revision as of 00:25, 16 March 2010
roguelike gcs | |
---|---|
Talkie-Talkie Project | |
Developer | Marcel Woods |
Theme | variable |
Influences | Rogue |
Licensing | Unknown |
P. Language | C++ |
Platforms | Linux, Windows, Mac OS |
Interface | Keyboard |
Game Length | variable |
Official site of roguelike gcs |
Roguelike GCS is a toolset used for making roguelike adventures; it includes a scripting language, and a random dungeon generator.
Working
- Roguelike console graphics (emulated code page 437, 28x16)
- Custom char set editor (multi colour tile support, import from BMP files)
- Main editor (load, save, draw write, text edit, flood fill)
- Item, Effect, Race template editor, Tile editor, Object editor
In development (Play System)
- Dungeon generator
- Scripting support for objects, items, creatures, and effects
In development (Editor)
- Import custom tiles from BMP files
- Random loot generator editor
Planned future features
- Per pixel field of view
- MP3, Wav (etc) sound support
Scripting language example
begin() { my_variable1 = 0; myfunction(&my_variable1); my_variable2 = "Hello world! "; my_variable3 = my_variable2 + my_variable1; // now contains "Hello world! 0" my_variable3 = new object; SetObjProp(my_variable3, 0, 1); my_variable4 = GetTileAtYX(0, 0); // my_variable4 is now an internal reference to a game object my_variable4 = GetObjOfTile(my_variable4); my_variable4 = GetTileOfObj(my_variable4); my_variable4 = GetObjAtYX(0, 0); my_variable4 = GetTileAtYX(0, 0); my_variable4 = GetObjByTag("OBJ1"); my_variable4 = GetTileOfObjByTag("OBJ1"); DestroyObj(my_variable4); for (i = GetFirstItem(_Caller); i; i = GetNextItem(_Caller)) { a = GetItemProp(i, 0); if (!a) SetItemProp(i, 0, 1); DestroyItem(i); } }