Difference between revisions of "The Test of Inn"

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- History making,avainable to next characters
- History making,avainable to next characters
website: users.auth.gr/ekchatzi

Revision as of 14:31, 8 April 2010

A coffee-break under-development Roguelike game written in C.

Features

In this game you can add/edit any enemy you want, by editing enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.

Time is ticking by the time you start the game and is not depended by the time you play.


Features to come

- More Level Generators (4 so far)

- Effect Panels (elemental panels, traps, etc)

- Completed item interface,(all npcs' full inventory lootable)

- Shops

- Better Point System,and better point menu

- More ai approches depending on family and aggresiveness

- Bonuses for achievements

- Time/move driven events

- Blacksmith that makes custom weapons

- Craft system based on materials that you aquire by decomposing items

- Laboratory where you can make a new creature and combine already existing ones.

- Money and commerce system

- Story and background

- Effect system


Features under consideration

- A static World map with cities

- City building

- Buldings

- Quests

- History making,avainable to next characters



website: users.auth.gr/ekchatzi