Difference between revisions of "Ash of Time"
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== Screenshots: == | == Screenshots: == | ||
[[File: | |||
[[File:http://docs.google.com/leaf?id=0B5cQ4iXRFIsvY2Y1MGQ1ODYtYzdiOC00YzYxLThjNGUtMGMwNjIwMTA4NTE3&hl=ru]] |
Revision as of 07:18, 15 April 2010
Ash of Times | |
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Alpha Project | |
Developer | Fedoseev M.V. |
Theme | Fantasy |
Influences | ADoM, Morrowind |
Released | not released yet |
Updated | 15 april 2010 |
Licensing | Closed source |
P. Language | Java |
Platforms | Windows, on other not tested |
Interface | ASCII, KeyPad |
Game Length | 5 min in test mode; story mode not implemented yet |
Official site of Ash of Time |
"Ash of Time" is a roguelike game.
Implemented features: - level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100) - time-based combat system (unusual, it's one of the main features of the game) - dialogs - inventory system (also not very usual)
Unimplemented features that come in nearest feature: - craft system
Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating.