Difference between revisions of "Guardian Angel"
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[http://peltkore.net/~szdev/ga Main page] | [http://peltkore.net/~szdev/ga Main page] | ||
Guardian Angel is a roguelike game | Guardian Angel is the name of a project for a roguelike game. | ||
The goal of the game is | The goal of the game is determined everytime a new game is started; there are several paths the player may decide to follow, including the exploration of the world looking for rare artifacts which will make his reputation (and budget) grow, the subscription to a political or military faction which locates him into a hierachy of power into the world, or the lonely life of a fisherman that lives for the day until he knows there is something bigger in the world. | ||
It is planned to have a non-traditional combat system, as well as a two layers character generation model. | |||
[[Category:Talkie talkie projects]] | [[Category:Talkie talkie projects]] |
Revision as of 19:41, 4 January 2006
Guardian Angel is the name of a project for a roguelike game.
The goal of the game is determined everytime a new game is started; there are several paths the player may decide to follow, including the exploration of the world looking for rare artifacts which will make his reputation (and budget) grow, the subscription to a political or military faction which locates him into a hierachy of power into the world, or the lonely life of a fisherman that lives for the day until he knows there is something bigger in the world.
It is planned to have a non-traditional combat system, as well as a two layers character generation model.