Difference between revisions of "Remnant Core"

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Remnant Core is currently in pre-alpha development, and is not yet available to the public. A list of features currently implemented include:
Remnant Core is currently in pre-alpha development, and is not yet available to the public. A list of features currently implemented include:


Closed-source development, but will be available for both Windows and Linux (ELF binary), with Mac OS X support somewhere down the line. <br>
* Will be available as both Windows and Linux binaries (with OS X support eventually), though the source-code remains closed.
Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations. <br>
* All the usual mechanics one would expect from a roguelike! Permadeath, random level generation, both static and dynamic levels, intelligent monsters, and so on.
A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions.)<br>
* Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations. Technology clashes with otherworldly demonic forces as humanity fights for survival. A more or less "safe" area provides haven and a transportation hub to the more hazardous regions featuring varying levels of infestation.
Underneath your gear, you're still just human: Heavily gear-focused gameplay which eschews classes and levels entirely.<br>
* Simulated 3D environments, based on 2D planes -- multi-floored buildings where your actions on one level affect the others, monsters can chase you up stairs or fall through pit traps, etc.
Risk vs. reward: If you're using a weapon that far outclasses your skill, it could miss, jam, or even explode in your face.<br>
* Underneath your gear, you’re still just human: Heavily gear-focused gameplay which eschews classes and levels entirely. Character skill and player ingenuity play a large role in success or failure, but no amount of heroics can save you from a bullet in the brain.
Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face. <br>
* Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face. The demonic taint extends its influence further at night, while certain kinds of creatures favour differing weather conditions.
"Intelligent" monsters that seek out the quickest route to the player, rather than going for the direct approach.<br>
* A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions) with a targeting system that can target either mobile creatures, or specific fixed points on the map. In-depth combat system featuring mis-fires, weapon jams and backfires, ricochets, destructible scenery, and more!
Bullet and beam mechanics: Bullets ricochet off walls, explosives blow holes in the terrain, and laser beams cut through several foes at once.


Please note: There will be no shoddy pre-alpha releases which are barely playable and have nearly no content. Nobody wants to play a completely unfinished roguelike with almost no working features, so the first public alpha release will be when -- and only when -- I feel the game is ready for the public, and has enough unique (and ''working'') features to be interesting. :)
Please note: There will be no shoddy pre-alpha releases which are barely playable and have nearly no content. Nobody wants to play a completely unfinished roguelike with almost no working features, so the first public alpha release will be when -- and only when -- I feel the game is ready for the public, and has enough unique (and ''working'') features to be interesting. :)

Revision as of 15:18, 1 May 2010

Remnant Core
Talkie-Talkie Project
Developer Gravecat
Theme Sci-fi, Horror
Influences Angband, ToME, Crawl, Warhammer 40,000
Licensing Closed Source, freeware
P. Language C++
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length
Official site of Remnant Core


Remnant Core is currently in pre-alpha development, and is not yet available to the public. A list of features currently implemented include:

  • Will be available as both Windows and Linux binaries (with OS X support eventually), though the source-code remains closed.
  • All the usual mechanics one would expect from a roguelike! Permadeath, random level generation, both static and dynamic levels, intelligent monsters, and so on.
  • Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations. Technology clashes with otherworldly demonic forces as humanity fights for survival. A more or less "safe" area provides haven and a transportation hub to the more hazardous regions featuring varying levels of infestation.
  • Simulated 3D environments, based on 2D planes -- multi-floored buildings where your actions on one level affect the others, monsters can chase you up stairs or fall through pit traps, etc.
  • Underneath your gear, you’re still just human: Heavily gear-focused gameplay which eschews classes and levels entirely. Character skill and player ingenuity play a large role in success or failure, but no amount of heroics can save you from a bullet in the brain.
  • Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face. The demonic taint extends its influence further at night, while certain kinds of creatures favour differing weather conditions.
  • A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions) with a targeting system that can target either mobile creatures, or specific fixed points on the map. In-depth combat system featuring mis-fires, weapon jams and backfires, ricochets, destructible scenery, and more!

Please note: There will be no shoddy pre-alpha releases which are barely playable and have nearly no content. Nobody wants to play a completely unfinished roguelike with almost no working features, so the first public alpha release will be when -- and only when -- I feel the game is ready for the public, and has enough unique (and working) features to be interesting. :)