Difference between revisions of "Sigmore Mines 2"
Jump to navigation
Jump to search
m |
m |
||
Line 3: | Line 3: | ||
|theme = fantasy | |theme = fantasy | ||
|influences = Dweller,Sigmore Mines | |influences = Dweller,Sigmore Mines | ||
|released = Jan 2008 | |released = Jan, 2008 | ||
|relver = ? | |||
|updated = | |updated = | ||
|updver = ? | |||
|licensing = [[Shareware]] | |licensing = [[Shareware]] | ||
|language = [[Java|Java Micro edition]] | |language = [[Java|Java Micro edition]] |
Latest revision as of 12:53, 7 May 2010
Sigmore Mines 2 | |
---|---|
Stable game | |
Developer | Kamil Toszek (KTGames.Net) |
Theme | fantasy |
Influences | Dweller,Sigmore Mines |
Released | Jan, 2008 (?) |
Updated | (?) |
Licensing | Shareware |
P. Language | Java Micro edition |
Platforms | J2ME MIDP 2.0 enabled handsets |
Interface | Graphical tiles |
Game Length | to-beat: about 30h |
Official site of Sigmore Mines 2 |
Sigmore Mines 2
Sigmore Mines 2 is a graphical roguelike for mobile phones. You are in control of hero descending into the dungeon to complete his quest. On your way will stand monsters with poisonous attacks, traps and hidden rooms. Along the way you will gain experience, became stronger and find new magical weapons.
Game Features
- Random generated dungeons.
- Village at which you can buy/sell or identify items, restore health.
- Gain experience and level up.
- Use magic such as fireball or frozenball.
- Find healing shrines and hidden rooms.
- Ability to save game in the village every time you are there!
- Town portal scrolls.
- Hidden rooms in the dungeon.
- Wear armours, melee and distance weapons.
- Use potions to poison your weapon.
- Game system with stats as : Strength, Swiftness, Dexterity, Ingenuity, Magic, Vitality.
- Touchscreen support.
- And More.