Difference between revisions of "100 Rogues"
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{{game-stable| name = 100 Rogues | {{game-stable| name = 100 Rogues | ||
| | |designer = Keith Burgun | ||
|artist = Blake Reynolds | |||
|programmer = Wesley Paugh | |||
|theme = Fantasy | |theme = Fantasy | ||
|influences = Rogue | |influences = Rogue |
Revision as of 01:39, 25 June 2010
100 Rogues | |
---|---|
Stable game | |
Developer | {{{developer}}} |
Theme | Fantasy |
Influences | Rogue |
Released | (?) |
Updated | May 6, 2010 (?) |
Licensing | Commercial |
P. Language | |
Platforms | iPhone |
Interface | Graphical Tiles |
Game Length | Medium |
Official site of 100 Rogues |
100 Rogues is an original Roguelike for the iPhone, iPod Touch and iPad devices. It features two playable classes with unique skill trees (similar to Diablo), several tilesets, original SNES-style music, and fully animated pixel art. 100 Rogues was developed from scratch for the iPhone OS devices, and has a click to move control scheme rather than a virtual d-pad.
Reception
100 Rogues was received very well, getting 4 or 5 stars from most reviewers. Complaints were mostly focused on the stability of the game on release; several critics noted crashes or other bugs. Dinofarm Games made very quick attempts to fix these issues and some reviewers have since tempered their reviews.