Difference between revisions of "Anonymous Roguelike"
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The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved. | The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved. | ||
== Not so roguelike as it seems == | |||
It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written as a tale. | It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written as a tale. | ||
== Gameplay == | |||
Gameplay is supposed to be much simpler than most roguelikes, with a few keystrokes for walking around, fighting, taking and using/equipping items. | Gameplay is supposed to be much simpler than most roguelikes, with a few keystrokes for walking around, fighting, taking and using/equipping items. | ||
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The general idea of the game is based in non-roguelike games such as The Legend Of Zelda and Final Fantasy, where the player may equip a sword or longbow, a shield, a piece of armor, and some accessories. Apparently, the only reasons for calling this game a roguelike is that it has an ASCII-based GUI and that it's turn-based. | The general idea of the game is based in non-roguelike games such as The Legend Of Zelda and Final Fantasy, where the player may equip a sword or longbow, a shield, a piece of armor, and some accessories. Apparently, the only reasons for calling this game a roguelike is that it has an ASCII-based GUI and that it's turn-based. | ||
The project is currently being developed in C and C++ by a single person. | |||
== Development == | |||
The project is currently being developed in C and C++ by a single person, until the developer finds someone to contribute to the project. | |||
'''If you would like to suggest a name for this game, it will be appreciated. Send your suggestions to''' ''romeno19@gmail.com''. I'm very likely to give it a name related to fantasy. | |||
== Try it out == | |||
'''Download prototype 0.1 here:''' [http://www.4shared.com/file/a0K5CEnI] | '''Download prototype 0.1 here:''' [http://www.4shared.com/file/a0K5CEnI] |
Revision as of 01:55, 9 July 2010
Anonymous Roguelike (working title) | |
---|---|
Alpha Project | |
Developer | Fernando Aires Castello (romeno19@gmail.com) |
Theme | Fantasy |
Influences | The Legend of Zelda, Final Fantasy |
Released | Jul 8th 2010 (proto) |
Updated | Jul 8th 2010 |
Licensing | Closed source |
P. Language | C, C++ |
Platforms | Windows |
Interface | ASCII |
Game Length | Undefined |
[[1] Official site of Anonymous Roguelike (working title)] |
This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.
The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved.
Not so roguelike as it seems
It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written as a tale.
Gameplay
Gameplay is supposed to be much simpler than most roguelikes, with a few keystrokes for walking around, fighting, taking and using/equipping items.
Overall, it is meant to be a very predictive roguelike game, focused in the story in the universe of the game.
The general idea of the game is based in non-roguelike games such as The Legend Of Zelda and Final Fantasy, where the player may equip a sword or longbow, a shield, a piece of armor, and some accessories. Apparently, the only reasons for calling this game a roguelike is that it has an ASCII-based GUI and that it's turn-based.
Development
The project is currently being developed in C and C++ by a single person, until the developer finds someone to contribute to the project.
If you would like to suggest a name for this game, it will be appreciated. Send your suggestions to romeno19@gmail.com. I'm very likely to give it a name related to fantasy.
Try it out
Download prototype 0.1 here: [2]