Difference between revisions of "Linerogue"
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|theme = | |theme = | ||
|influences = [[Rogue]] [[Tron]] | |influences = [[Rogue]] [[Tron]] | ||
|released = | |released = Mar 3rd, 2006 | ||
|updated = 2007 | |updated = Feb 28th, 2007 | ||
|licensing = GPL | |licensing = GPL | ||
|language = [[Kaya]] | |language = [[Kaya]] | ||
|platforms = Windows, Linux | |platforms = [[Windows]], [[Linux]] | ||
|interface = [[ASCII]] | |interface = [[ASCII]] | ||
|length = 30 minutes | |length = 30 minutes |
Latest revision as of 08:47, 28 July 2010
Linerogue | |
---|---|
7DRL | |
Developer | Chris Morris |
Theme | |
Influences | Rogue Tron |
Released | Mar 3rd, 2006 |
Updated | Feb 28th, 2007 |
Licensing | GPL |
P. Language | Kaya |
Platforms | Windows, Linux |
Interface | ASCII |
Game Length | 30 minutes |
Official site of Linerogue |
Linerogue is a coffeebreak roguelike
Linerogue is a 7DRL written by Chris Morris.
Linerogue is a roguelike game heavily based on lightcycles.
Overview
Linerogue is a simple turn-based ASCII game. You play the light blue '@' and have to manouevre your bike around ten progressively more difficult levels to fight your way to the giant brain (purple '%') that is threatening you from the apparent safety of its base.
The object of the game is to completely destroy the boss brain and escape the base's self-destruction.