Difference between revisions of "Featured roguelike"
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Some of its features are: | Some of its features are: | ||
* immense number of character | * immense number of character options/traits/skills. | ||
* game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels"). | * game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels"). | ||
* labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure. | * labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure. |
Revision as of 09:53, 1 September 2010
Featured Roguelike: Lost_Labyrinth
Lost_Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.
Some of its features are:
- immense number of character options/traits/skills.
- game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels").
- labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure.
- recharge of hit points and mana is achieved by reaching special parts of the dungeon instead of resting.
- multiplayer mode with up to 4 players on the same machine.