Difference between revisions of "CryptRL"
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Final version will contains thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, spells, etc. (and maybe random quests...) | Final version will contains thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, spells, etc. (and maybe random quests...) | ||
Current version issue : if you switch language ingame you should empty your inventory before. | |||
== Links == | == Links == |
Revision as of 13:10, 10 March 2006
Description
CryptRL is a Java 1.5 roguelike with sound and graphics, which uses the David Gervais tileset as well as the RLTiles library.
It's bilingual (english/french) and allows you to switch language ingame.
Its main influences are NetHack/Slash'Em (for the interaction) and ADOM (for the wilderness)
Latest version of CryptRL is playable, altough magic and magic items are not yet implemented.
Version 0.4xx includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, etc.
Some maps are pregenerated, others are random.
Final version will contains thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, spells, etc. (and maybe random quests...)
Current version issue : if you switch language ingame you should empty your inventory before.
Links
- Binary distribution: http://cryptmaster.free.fr/cryptrl/BIN/
- Source code: http://cryptmaster.free.fr/cryptrl/SOURCE/
- Screenshots: http://cryptmaster.free.fr/cryptrl/Screenshots/
Requirements
CryptRL requires Sun JAVA 1.5
Screenshot