Difference between revisions of "Roguelike GCS"
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The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application. | The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application. | ||
== Scripting Language == | |||
The system currently has no scripting language. An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date. |
Revision as of 08:40, 10 October 2010
Roguelike GCS | |
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Alpha Project | |
Developer | Marcel Woods |
Theme | Variable |
Influences | Rogue |
Released | 30 May 2010 |
Updated | 19 Sep 2010 |
Licensing | Undetermined |
P. Language | C++ |
Platforms | Linux, Windows, Mac OS |
Interface | Keyboard & Mouse |
Game Length | Variable |
Official site of Roguelike GCS |
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.
The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset such as Aurora toolset (though without a GUI). As such it is not possible to recompile the engine to a client's specifications – though the engine has an editor with many options for customization. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
Versions and Platforms
The latest version is 0.16 Alpha.
An early experimental version of the Engine is available for Windows and Linux. (Mac OS version will follow soon.)
The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application.
Scripting Language
The system currently has no scripting language. An interpreted language called RogueScript is planned for addition to the play engine at a later date.