Difference between revisions of "User:Bulrush"
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== Current Features == | == Current Features == | ||
=== v.03 === | === v.03 Nov 2010 === | ||
* Player generation (basic), 1 race (human), 1 class (fighter) | * Player generation (basic), 1 race (human), 1 class (fighter) | ||
* Save game file (text). | |||
* Read monster.txt, weapon.txt and rl.ini files. | |||
* Player movement in a test dungeon | * Player movement in a test dungeon | ||
* Player attacks monsters, monsters attack players, giving player xp. | * Player attacks monsters, monsters attack players, giving player xp. Monsters attack but don't move. | ||
* Generation of random gold and picking up gold. | * Generation of random gold and picking up gold. | ||
* INI file holds many global game values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, player base AC, character to use for wall, floor, and their color, etc. | * Generation of random monsters with possible gold. | ||
* INI file holds many global game values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, player base AC, character to use for wall, floor, and their color, turns to heal 1 point, etc. | |||
* A few test monsters in a text file. User can edit most monster data, including type and chance of treasure. | * A few test monsters in a text file. User can edit most monster data, including type and chance of treasure. | ||
* A few test weapons in a text file. User can edit most weapon data. | * A few test weapons in a text file. User can edit most weapon data. | ||
* Max 100 living monsters in dungeon at once, 100 different monsters per dungeon level in monster file. | * Max 100 living monsters in dungeon at once, 100 different monsters per dungeon level in monster file. | ||
* Auto-heal working. You CON now contributes more points to heal each time you heal up over time. | |||
== TODO == | |||
* Load game file. | |||
* Monster AI and movement. | |||
* LOS and lighting. | |||
* Auto dungeon generation. | |||
* Generate random weapons on floor. Pickup weapons. | |||
* Equipment list screen and manipulation. | |||
---- | ---- |
Revision as of 23:29, 3 November 2010
EZ-Rogue
This is a page for an upcoming DOS color ascii game called EZ-Rogue. Is is being developed in Freebasic 0.21.
--Bulrush 23:09, 3 November 2010 (UTC)
There will be no attacks that will damage armor, weapons, or anything else. Otherwise it will be similar to Angband or Nethack. But since I didn't base it on Nethack or Angband code, I am not naming it *hack or *band. There will be a text file for configuring values global to the game, and monster and item files will also be text.
Current Features
v.03 Nov 2010
- Player generation (basic), 1 race (human), 1 class (fighter)
- Save game file (text).
- Read monster.txt, weapon.txt and rl.ini files.
- Player movement in a test dungeon
- Player attacks monsters, monsters attack players, giving player xp. Monsters attack but don't move.
- Generation of random gold and picking up gold.
- Generation of random monsters with possible gold.
- INI file holds many global game values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, player base AC, character to use for wall, floor, and their color, turns to heal 1 point, etc.
- A few test monsters in a text file. User can edit most monster data, including type and chance of treasure.
- A few test weapons in a text file. User can edit most weapon data.
- Max 100 living monsters in dungeon at once, 100 different monsters per dungeon level in monster file.
- Auto-heal working. You CON now contributes more points to heal each time you heal up over time.
TODO
- Load game file.
- Monster AI and movement.
- LOS and lighting.
- Auto dungeon generation.
- Generate random weapons on floor. Pickup weapons.
- Equipment list screen and manipulation.