Difference between revisions of "Plains of Sedia"
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|developer = [[User:5v3nd0ttg|Nathaniel Inman]] | |developer = [[User:5v3nd0ttg|Nathaniel Inman]] | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = [[NetHack]], DikuMud | |influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud] | ||
|released = 2009 | |released = 2009 Nov 5th | ||
|updated = 2009 Nov 5th (Alpha) | |updated = 2009 Nov 5th (Alpha) | ||
|licensing = [[Open source]], | |licensing = [[Open source]], [http://www.gnu.org/licenses/quick-guide-gplv3.html GPL v3] | ||
|language = [ | |language = [http://en.wikipedia.org/wiki/VB.NET VB.NET] | ||
|platforms = Windows GUI | |platforms = Windows GUI | ||
|interface = [[ASCII]], [[Keyboard]], [[Mouse]] | |interface = [[ASCII]], [[Keyboard]], [[Mouse]] | ||
|length = Currently very short and single-player. Planned to be based on a MMORPG Lifecycle | |length = Currently very short and single-player. Planned to be based on a [http://en.wikipedia.org/wiki/Mmorpg MMORPG] Lifecycle | ||
|site = http://www.plos.isgreat.org/ | |site = http://www.plos.isgreat.org/plosorigins.html | ||
}} | }} | ||
=About= | =About= | ||
Plains of Sedia is an integration of MUDs and Roguelike games. | Plains of Sedia is an integration of [http://en.wikipedia.org/wiki/MUD MUDs] and Roguelike games. | ||
Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine | Plains of Sedia is also used as a [http://en.wikipedia.org/wiki/D20_System D20] storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [http://en.wikipedia.org/wiki/VB.NET VB.NET] in October of 2009 and restarted. | ||
=Features= | =Current Features= | ||
* Randomly generated dungeons with a static world. | |||
* Dynamic weather pattern algorithm. | * Dynamic weather pattern algorithm. | ||
* 69 unique weapon types | * 69 unique weapon types, 140 unique armor types, 141 unique material types | ||
* Standard, magical, rare, unique, and legendary item qualities. | * Standard, magical, rare, unique, and legendary item qualities. | ||
* 129 different wearable item enchantment types. | |||
* 129 different wearable item enchantment types | * 100 different environments. | ||
* | * 10 different tradesguilds. | ||
* 10 different | * 71 creature types, 9 creature archetypes. | ||
* 71 | * 15 possible character races. | ||
* 14 possible character classes with 70 including prestige. | |||
* 15 | |||
* 14 | |||
* 12 different citizenship types. | * 12 different citizenship types. | ||
* 8 different military rank types per each of the 5 main cities. | * 8 different military rank types per each of the 5 main cities. |
Revision as of 18:54, 12 November 2010
Plains of Sedia | |
---|---|
Alpha Project | |
Developer | Nathaniel Inman |
Theme | Fantasy |
Influences | NetHack, DikuMud |
Released | 2009 Nov 5th |
Updated | 2009 Nov 5th (Alpha) |
Licensing | Open source, GPL v3 |
P. Language | VB.NET |
Platforms | Windows GUI |
Interface | ASCII, Keyboard, Mouse |
Game Length | Currently very short and single-player. Planned to be based on a MMORPG Lifecycle |
Official site of Plains of Sedia |
About
Plains of Sedia is an integration of MUDs and Roguelike games. Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to VB.NET in October of 2009 and restarted.
Current Features
- Randomly generated dungeons with a static world.
- Dynamic weather pattern algorithm.
- 69 unique weapon types, 140 unique armor types, 141 unique material types
- Standard, magical, rare, unique, and legendary item qualities.
- 129 different wearable item enchantment types.
- 100 different environments.
- 10 different tradesguilds.
- 71 creature types, 9 creature archetypes.
- 15 possible character races.
- 14 possible character classes with 70 including prestige.
- 12 different citizenship types.
- 8 different military rank types per each of the 5 main cities.
- 5 different clans.
- 13 different rodes to follow.
Screenshots