Difference between revisions of "Talk:The Tombs of Asciiroth"
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I've removed the "JavaScript is an unusual language for roguelikes" argument as to why this game isn't a roguelike. Because, seriously. Also, awesome name. --[[User:Nolithius|Nolithius]] 14:45, 10 December 2010 (UTC) | I've removed the "JavaScript is an unusual language for roguelikes" argument as to why this game isn't a roguelike. Because, seriously. Also, awesome name. --[[User:Nolithius|Nolithius]] 14:45, 10 December 2010 (UTC) | ||
:I was using the argument as a comparison to the major roguelikes, not as an argument as to why this game isn't a roguelike. I do consider it to be a roguelike, although it barely fits the bill. [[User:Nnz|Nnz]] 19:45, 16 December 2010 (UTC) |
Latest revision as of 19:45, 16 December 2010
I'm not sure that this is a roguelike. It's levels aren't randomly generated, and it's puzzle oriented. It reminds me more of ZZT than rogue. Is this a roguelike? If so, how? I've changed it's entry to remove a reference to it being called a roguelike until more discussion is held :) - elig
I've removed the "JavaScript is an unusual language for roguelikes" argument as to why this game isn't a roguelike. Because, seriously. Also, awesome name. --Nolithius 14:45, 10 December 2010 (UTC)
- I was using the argument as a comparison to the major roguelikes, not as an argument as to why this game isn't a roguelike. I do consider it to be a roguelike, although it barely fits the bill. Nnz 19:45, 16 December 2010 (UTC)