Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[Block Rogue]] =
= Featured Roguelike: [[Downfall]] =


<div style="float:right;margin:0 6px">http://www.blockrogue.com/Images/screenshots/ss3.png</div>
<div style="float:right;margin:0 6px">http://i.imgur.com/tmoyX.png</div>
[[Block Rogue]] is not a deep, traditional roguelike game. Instead, it's a puzzle game akin to Adventures of Lolo but with procedurally generated puzzles.
[[Downfall]] is a roguelike game made by [[Nathan Stoddard]]. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches.


It starts with familiar block-pushing puzzles, but is soon complicated by additional puzzle objects, including rolling boulders, switches, and laser beams.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]], potentially more accurate, but also harder to implement.
 
The goal was to offset any feelings of "meaninglessness" by embedding a lot of deep lore into the story, some of it difficult to find.


[[Category:Main]]
[[Category:Main]]

Revision as of 11:27, 8 February 2011

Featured Roguelike: Downfall

tmoyX.png

Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches.

The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight, potentially more accurate, but also harder to implement.