Difference between revisions of "Descension"

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|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 1/21/2011
|updated = 2/10/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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v 0.0.8 - Released 1/29/2011
v 0.0.8 - Released 1/29/2011
* character creator - cleaned up and added the following info - level-up bonuses, body parts, xp and hunger mods
* fleshed out townville - added a armorer, weaponsmith and sage
* 5 new races - wargen, hobgoblin, mummy, skeleton and liche
* added overworld monster respawning - every 50 turns a new monster spawner is added to the map
* implemented very basic summoned creatures, you can only have a single creature summoned, they will attack the first monster int the monster list
* added monster drops - monsters now drop a single random item when killed
* implemented armor and shield skills
* rewrote drag and drop functionality - drag from ground to equip, drag from equip to ground, drag spells, drag action buttons and drag to unequip item
* implemented a very basic town - i will continue to flesh out towns at a leter date, it currently consists of a bunch of empty buildings and a single shop. Pickup an item to buy it and drop an item while standing next to the shopkeeper to sell it
* made first balance pass on level 1 spells and added scrolls for all first level spells
* fleshed out critical hits and fumbles - there are now 4 possible results for each. Critical hit - stun, bleed, max damage and double damage. Fumble - drop weapon, hit self, lose a turn and a temporary -attack buff
* improved logging system - load info now added to message_log.txt
* added hit location system - each hit location has its own defense and damage reduction stat and a random location will be hit during combat. Defense and damage reduction bonuses from weapon, shield, and jewelry items will add the bonus to all locations
* implemented player death and graveyard file
* added list of controls to the pause/help screen
* implemented saving and loading - game can be saved at any time but there is only a single save file
* added ranged monster attacks
* added scrolling battle text - white indicates melee or ranged damage done to monsters, red indicates damage taken by player, green/blue indicated hp/energy healing, yellow indicates damage caused by minions
* added scrolls and the ability to scribe them if you have the appropriate skill
* fixed various bugs

Revision as of 23:31, 10 February 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 2/10/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.0.8 - Released 1/29/2011

  • fleshed out townville - added a armorer, weaponsmith and sage
  • added overworld monster respawning - every 50 turns a new monster spawner is added to the map
  • added monster drops - monsters now drop a single random item when killed
  • rewrote drag and drop functionality - drag from ground to equip, drag from equip to ground, drag spells, drag action buttons and drag to unequip item
  • made first balance pass on level 1 spells and added scrolls for all first level spells
  • improved logging system - load info now added to message_log.txt
  • implemented player death and graveyard file
  • implemented saving and loading - game can be saved at any time but there is only a single save file
  • added scrolling battle text - white indicates melee or ranged damage done to monsters, red indicates damage taken by player, green/blue indicated hp/energy healing, yellow indicates damage caused by minions