Difference between revisions of "Roguelike GCS"
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|influences = Rogue | |influences = Rogue | ||
|released = 30 May 2010 | |released = 30 May 2010 | ||
|updated = | |updated = 22 Feb 2011 | ||
|licensing = Undetermined | |licensing = Undetermined | ||
|language = [[Cpp | C++]] | |language = [[Cpp | C++]] | ||
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== Versions and Platforms == | == Versions and Platforms == | ||
The latest version is | The latest version is .21 Alpha (Released Feb 22, 2011). | ||
The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application. | The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application. |
Revision as of 15:37, 22 February 2011
Roguelike GCS | |
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Alpha Project | |
Developer | Marcel Woods |
Theme | Variable |
Influences | Rogue |
Released | 30 May 2010 |
Updated | 22 Feb 2011 |
Licensing | Undetermined |
P. Language | C++ |
Platforms | Linux, Windows, Mac OS |
Interface | Keyboard & Mouse |
Game Length | Variable |
Official site of Roguelike GCS |
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.
The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset such as Aurora toolset (though without a GUI). As such it is not possible to recompile the engine to a client's specifications – though the engine has an editor with many options for customization. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
Versions and Platforms
The latest version is .21 Alpha (Released Feb 22, 2011).
The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application.
Scripting Language
The system currently has no scripting language. An interpreted language called RogueScript is planned for addition to the play engine at a later date.