Difference between revisions of "Descension"

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|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 3/05/2011
|updated = 3/09/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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}}
}}


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.freeforums.org/index.php Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.1.2 Released - 3/05/2011
v 0.1.3 Released - 3/09/2011


* added multiple towns in each region, 1-3 coastal and 1-3 normal
* town randomization - towns are now small and of variable size (55 - 90) tiles, and the "direction" of the town is random
* rewrote dungeon generation
* fixed - messages overlapping message window border
* implemented swimming - swimming doubles the amount of hunger points lost per turn, if now flying, you will lose 1 energy per turn and once energy reaches zero you will lose 1 hp per turn
* resolution issues - 1024 x 768 resolution now works and should be playable, the only problem with it is that the starting equipment section of the character generator is cut off as well as the border on the right side of the screen. I had to make the message window smaller and moved the ground inventory screen.
* reworked hunger system - eating now adds a number of hunger levels (ie hungry to satisfied or satisfied to very full) based on the type of food eaten. Better food (starting with cheese/pears) adds a hp/energy regen buff which lasts for 25 turns
* spent some time cleaning up and commenting code
* added in/out of combat - when a monster is seen the character is automatically changed to in combat state. combat state affects regen rates, in combat - one regen tick every 10 turns, out of combat - one regen tick every 5 turns
* fixed - cant swim went mouse moving
* moving through mountains alters the amount of hunger points lost per turn - low mountain * 3, medium mountain * 4, high mountain * 5
* fixed - monsters can now swim, added a can_swim flag and can_fly flag to creatures
* survival skill subtracts a number of hunger points lost per turn by survival / 10, chance to increase survival skill points every time the character moves on an overworld map
* fixed - equipping a thrown weapon when you have a melee weapon equipped screwed up the stack size
* town, cave, dungeon and region names are now randomly generated
* fixed - using first aid on monster attacked them
* fixed - cant mouse move when a monster is visible
* fixed - reduced the number of ranged monsters than spawn
* fixed - endless end turn loop when mouse clicking on a door
* fixed - made adjustments to how item value is displayed and how sell price is calculated, both numbers should match now
* fixed - both ring slots now light up when dragging a ring item
* fixed - display actual sell value when showing item stats
* fixed - missing belt and arm slot icons
* fixed - broken dungeon transitions
* fixed - inability to mouse move when a monster is visible
* fixed - ability to cast a spell when your skill is below the requirement
* added - minimap display of transitions - pink - to underground, yellow -  to town, green - to region
* cave generation - cave size is random (64-128 tiles), larger treasure chests  only found on deeper levels, names are randomly generated
* beginning of town randomization - randomize town center location, shop size and location, removed empty buildings for the time being, will continue to flesh out towns
* rewrote cave and hive generation - cave generation is now faster, produces better results and is more customizable
* added watery cave type - similar to large/small cave but with many water pools
* implemented click to move
* added - automatically pick up potions and food

Revision as of 01:46, 10 March 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 3/09/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.3 Released - 3/09/2011

  • town randomization - towns are now small and of variable size (55 - 90) tiles, and the "direction" of the town is random
  • fixed - messages overlapping message window border
  • resolution issues - 1024 x 768 resolution now works and should be playable, the only problem with it is that the starting equipment section of the character generator is cut off as well as the border on the right side of the screen. I had to make the message window smaller and moved the ground inventory screen.
  • spent some time cleaning up and commenting code
  • fixed - cant swim went mouse moving
  • fixed - monsters can now swim, added a can_swim flag and can_fly flag to creatures
  • fixed - equipping a thrown weapon when you have a melee weapon equipped screwed up the stack size
  • fixed - using first aid on monster attacked them
  • fixed - reduced the number of ranged monsters than spawn
  • fixed - made adjustments to how item value is displayed and how sell price is calculated, both numbers should match now