Difference between revisions of "7DRL Contest 2011 Reviews"
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====[[Stygia]] by Perdurabo==== | ====[[Stygia]] by Perdurabo==== | ||
Stygia opens with a well designed ASCII block title screen and proceeds to tell a dark introduction. We are informed that the surface of the world is a frozen wasteland who's sun is long gone. The only way to survive is now to move deeper into the Earth where heat can still be found. | |||
I really like the heat mechanic which forces you to keep going deeper to escape the cold. Plentiful items with neat add-on abilities makes item grabbing quite fun. | |||
Play Experience: | |||
The first time I tried this game, I was killed by an invisible kobold :( | The first time I tried this game, I was killed by an invisible kobold :( | ||
The second attempt went better, until a kobold that wasn't there walked so there was only one path could get hit from, moved towards one path, walked without hitting anything and kept getting hit... | The second attempt went better, until a kobold that wasn't there walked so there was only one path could get hit from, moved towards one path, walked without hitting anything and kept getting hit... | ||
I really like the premise, and the FOV and mechanics seemed smooth. Hopefully a bug fix will come around and I'll try it again. | I really like the premise, and the FOV and mechanics seemed smooth. Hopefully a bug fix will come around and I'll try it again. |
Revision as of 04:38, 14 March 2011
Here lie the reviews of the many entries in the 2011 7dRL Challenge!
Reviews by Eben Howard
Stygia by Perdurabo
Stygia opens with a well designed ASCII block title screen and proceeds to tell a dark introduction. We are informed that the surface of the world is a frozen wasteland who's sun is long gone. The only way to survive is now to move deeper into the Earth where heat can still be found.
I really like the heat mechanic which forces you to keep going deeper to escape the cold. Plentiful items with neat add-on abilities makes item grabbing quite fun.
Play Experience: The first time I tried this game, I was killed by an invisible kobold :( The second attempt went better, until a kobold that wasn't there walked so there was only one path could get hit from, moved towards one path, walked without hitting anything and kept getting hit... I really like the premise, and the FOV and mechanics seemed smooth. Hopefully a bug fix will come around and I'll try it again.