Difference between revisions of "Rayel"
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|influences = Daggerfall, ADOM, ArcticMUD | |influences = Daggerfall, ADOM, ArcticMUD | ||
|released = Mar 5, 2010 | |released = Mar 5, 2010 | ||
|updated = Apr | |updated = Apr 18, 2011 | ||
|licensing = [[Freeware]],<br/>[[Closed Source]] | |licensing = [[Freeware]],<br/>[[Closed Source]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
Line 20: | Line 20: | ||
nothing about it. How he should behave and what to do - it's all up to him. | nothing about it. How he should behave and what to do - it's all up to him. | ||
Current version: 0.1.12. | |||
* fixed bug with empty messages in quests, when you get hidden secret rewards. | |||
* fixed several mistypes. | |||
* some skills are not trainable now because of too boring training: hide, poison. | |||
* slight balance tweaks. More starting items. | |||
* some items in inventory are highlighted now. | |||
'''Features:''' | |||
* The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already. | |||
* The plot with at least 3 endings. | |||
* Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period. | |||
* Missiles (and some spell effects) are flying in the real-time. Some classes have ability to gain amazing speed and overrun them. | |||
* Internationalization support: full Russian and English versions. | |||
* Interface: flexible settings of quick movements, autorunning along the long plains roads, etc. | |||
* Random quests with different difficulty degrees. | |||
'''The world''' | |||
* The big and fully active world. | |||
* 178 areas, over 500 sub-areas | |||
* Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions. | |||
* No strict bound between locations. There are some areas which extend over the significant map part. | |||
* No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away. | |||
* Hidden and locked passages. | |||
'''Monsters''' | |||
* 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map. | |||
* | |||
* Monsters have almost the same set of attributes that the main character, they can use weapons and other items. | * Monsters have almost the same set of attributes that the main character, they can use weapons and other items. | ||
* One the same monster type can be of different professions. | * One the same monster type can be of different professions. | ||
* | * Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc... | ||
'''Skills and spells''' | |||
* Over 200 total skills and spells (inc. monsters). | |||
* Skills: real raising, without manual raising. | * Skills: real raising, without manual raising. | ||
* | * Monsters, especially experienced, can have large variety of skills and spells, depending on their races and classes. | ||
* | * There are some spells, effects of which can vary depending on caster's power (mostly his intelligence). | ||
* | |||
* | '''Objects''' | ||
* 930+ different item types. | |||
* 40+ artifacts. | |||
* 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level. | |||
* Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows. | |||
http://anfeir.ter12.ru/a1.GIF | http://anfeir.ter12.ru/a1.GIF | ||
http://anfeir.ter12.ru/a2.GIF | http://anfeir.ter12.ru/a2.GIF |
Revision as of 20:05, 18 April 2011
Rayel | |
---|---|
Beta Project | |
Developer | Anfeir |
Theme | Fantasy |
Influences | Daggerfall, ADOM, ArcticMUD |
Released | Mar 5, 2010 |
Updated | Apr 18, 2011 |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII - Keyboard, Mouse |
Game Length | 50+ hours |
Official site of Rayel |
Rayel is a single-player role playing game similar to a rogue-like. The game world is predefined and almost static: all the areas, dungeons, most of item properties.
The plot: A character comes to in a world that is completely new to him. He knows nothing about it. How he should behave and what to do - it's all up to him.
Current version: 0.1.12.
- fixed bug with empty messages in quests, when you get hidden secret rewards.
- fixed several mistypes.
- some skills are not trainable now because of too boring training: hide, poison.
- slight balance tweaks. More starting items.
- some items in inventory are highlighted now.
Features:
- The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already.
- The plot with at least 3 endings.
- Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period.
- Missiles (and some spell effects) are flying in the real-time. Some classes have ability to gain amazing speed and overrun them.
- Internationalization support: full Russian and English versions.
- Interface: flexible settings of quick movements, autorunning along the long plains roads, etc.
- Random quests with different difficulty degrees.
The world
- The big and fully active world.
- 178 areas, over 500 sub-areas
- Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
- No strict bound between locations. There are some areas which extend over the significant map part.
- No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
- Hidden and locked passages.
Monsters
- 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map.
- Monsters have almost the same set of attributes that the main character, they can use weapons and other items.
- One the same monster type can be of different professions.
- Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc...
Skills and spells
- Over 200 total skills and spells (inc. monsters).
- Skills: real raising, without manual raising.
- Monsters, especially experienced, can have large variety of skills and spells, depending on their races and classes.
- There are some spells, effects of which can vary depending on caster's power (mostly his intelligence).
Objects
- 930+ different item types.
- 40+ artifacts.
- 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level.
- Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows.