Difference between revisions of "Finding or Creating Sound and Music"
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* Any games that the sounds/music are designed specifically for, | * Any games that the sounds/music are designed specifically for, | ||
* The size & type (sound effects, music) & filetype (.wav .mp3) of the files. | * The size & type (sound effects, music) & filetype (.wav .mp3) of the files. | ||
* [http://roguebard.eptalys.net/ Roguebard] .mp3 and .ogg files. Creative Commons license. | * [http://roguebard.eptalys.net/ Roguebard] .mp3 and .ogg files. Creative Commons license. | ||
* [http://www.freesound.org/ Freesound] various types of effects, not specificity created for games. Creative Commons Sampling Plus 1.0 license. | * [http://www.freesound.org/ Freesound] various types of effects, not specificity created for games. Creative Commons Sampling Plus 1.0 license. | ||
[[Category:Articles]] | [[Category:Articles]] |
Revision as of 22:16, 24 April 2011
Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or music can be hard. But there are some tools that could help a developer in creating their own sounds.
Tools
- DrPetter's sfxr A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: cfxr)
Free sound/music sources
When adding links, please make note of:
- The license for using the sounds/music,
- Any games that the sounds/music are designed specifically for,
- The size & type (sound effects, music) & filetype (.wav .mp3) of the files.