Difference between revisions of "Major roguelikes"
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One option may be to approach this historically, and thus list here the roguelikes that have been historically popular/influential. The problem with this approach is trying to find the cut off for "popular" and/or "influential". Nonetheless, we could build a list by adding any roguelike which anyone to believe meet that threshold, and see if the result become unmanageable. (Thus, please use extreme reluctance when adding to this list.) | One option may be to approach this historically, and thus list here the roguelikes that have been historically popular/influential. The problem with this approach is trying to find the cut off for "popular" and/or "influential". Nonetheless, we could build a list by adding any roguelike which anyone to believe meet that threshold, and see if the result become unmanageable. (Thus, please use extreme reluctance when adding to this list.) | ||
* | * 1st generation roguelikes: | ||
** [[Hack]] | |||
** [[Larn]] | |||
** [[Omega]] | |||
** [[Moria]] | |||
** [[Rogue]] | |||
*2nd generation roguelikes: | |||
** [[ADOM]] | ** [[ADOM]] | ||
** [[Angband]] | ** [[Angband]] | ||
** [[NetHack]] | |||
*3rd generation roguelikes: | |||
** [[Crawl]] | ** [[Crawl]] | ||
** [[ToME]] | ** [[ToME]] | ||
** [[Dwarf Fortress]] | ** [[Dwarf Fortress]] | ||
*Ancient roguelikes (which used to be heavily popular and/or influential, but are now seldom played): | *Ancient roguelikes (which used to be heavily popular and/or influential, but are now seldom played): | ||
== USENET hierarchies == | == USENET hierarchies == |
Revision as of 10:07, 18 May 2011
It is somewhat contentious what exactly separates major roguelikes from stable games. We should not be suprised about this. The major roguelikes list is seen as a type of canon formation, and thus everyone wants to ensure that their interests are not displaced.
Historical approach
One option may be to approach this historically, and thus list here the roguelikes that have been historically popular/influential. The problem with this approach is trying to find the cut off for "popular" and/or "influential". Nonetheless, we could build a list by adding any roguelike which anyone to believe meet that threshold, and see if the result become unmanageable. (Thus, please use extreme reluctance when adding to this list.)
- 3rd generation roguelikes:
- Ancient roguelikes (which used to be heavily popular and/or influential, but are now seldom played):
USENET hierarchies
Roguelikes with USENET hierarchies (rec.games.roguelike.*) are one candidate.
This categorization, however, is a frozen slice of time. The hierarchies are unlikely to change again, regardless of the influence or popularity of any new roguelike. Furthermore, they include roguelikes which, while still played, have been eclipsed by more recent incarnations. The Moria newsgroup is quiet compared to the Crawl related discussions in rec.games.roguelike.misc, or ToME specific discussins in rec.games.roguelike.angband.
The list of roguelikes with USENET hierarchies is:
- ADOM (rec.games.roguelike.adom)
- Angband (rec.games.roguelike.angband)
- NetHack (rec.games.roguelike.nethack)
- Moria (rec.games.roguelike.moria)
- Rogue (rec.games.roguelike.rogue)