Difference between revisions of "Roguelike GCS"
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== Versions and Platforms == | == Versions and Platforms == | ||
The latest version is . | The latest version is .27 Alpha (Released June 9, 2011). | ||
Working Features: | |||
* player equipment | |||
* basic melee combat | |||
* combat & other notations | |||
* area transitions | |||
* random Rogue-style dungeon generation | |||
* random item generation in random dungeons | |||
== Scripting Language == | == Scripting Language == | ||
An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date. | An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date. |
Revision as of 12:15, 9 June 2011
Roguelike GCS | |
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Alpha Project | |
Developer | Marcel Woods |
Theme | Variable |
Influences | Rogue |
Released | 30 May 2010 |
Updated | 9 June 2011 |
Licensing | Free |
P. Language | C++ |
Platforms | Linux, Windows |
Interface | Keyboard & Mouse |
Game Length | Variable |
Official site of Roguelike GCS |
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.
The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset. As such it is not possible to recompile the engine to a client's specifications. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
Versions and Platforms
The latest version is .27 Alpha (Released June 9, 2011).
Working Features:
- player equipment
- basic melee combat
- combat & other notations
- area transitions
- random Rogue-style dungeon generation
- random item generation in random dungeons
Scripting Language
An interpreted language called RogueScript is planned for addition to the play engine at a later date.