Difference between revisions of "Hordes of Tarshish"
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|updated = December 29, 2010 | |updated = December 29, 2010 | ||
|licensing = Freeware | |licensing = Freeware | ||
|language = [[ | |language = [[JavaScript]], [[Perl]], [[Delphi]] | ||
|platforms = | |platforms = | ||
|interface = | |interface = | ||
|length = Indefinite (MMO) | |length = Indefinite (MMO) |
Revision as of 18:07, 1 August 2011
Hordes of Tarshish | |
---|---|
Alpha Project | |
Developer | atrodo |
Theme | Post-Apocalypse |
Influences | |
Released | March 29, 2010 |
Updated | December 29, 2010 |
Licensing | Freeware |
P. Language | JavaScript, Perl, Delphi |
Platforms | |
Interface | |
Game Length | Indefinite (MMO) |
Official site of Hordes of Tarshish |
Hordes of Tarshish is a massivly multiplayer roguelike. It is played in browser. Currently it is in an open alpha, so there are still some bugs to fix and features to add.
Story
It's been 120 years since the IdeA incident. The world has been plunged into an age of plague, monsters and radioactive wastelands. Just as society begins to rebuild, a new threat has emerged. A mysterious new creature has begun to appear. The only thing about the Lnrg, as they have become to be known as, is that they come from a place called Tarshish. Independent City Governments have begun to form to protect the assets that humanity has managed to scrape up, and they need more mercenaries to fight for humanity.
Development
Initally released as "Project: IdeA" in 2008 as a public alpha, Hordes of Tarshish has been in some form of development since 2005. It consists of a series of server backends written mostly in Perl and Delphi, and a client frontend written in Java. It is currently still operating as a public alpha with continuing development.
Features
- Massively Multiplayer
- Chat
- Persistent World
- Inventory
- Skills (magic) System
- Tutorial
- In game mail
- Website, Forum and Game integrated logon
- Random Missions