Difference between revisions of "X@COM"
(A complete remake of the original X-COM, console-style.) |
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|site = http://xcomrl.blogspot.com | |site = http://xcomrl.blogspot.com | ||
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A complete remake of the original X-COM, console-style. | |||
== Background == | == Background == | ||
The initial goal of X@COM is to put together a more-or-less faithful recreation of the original, though rendered using simple ASCII graphics. This first stage will of course also implement any interface improvements necessary to streamline play (the original had its notable few faults which most remakes attempt to correct). The second stage will expand on game content where possible, not in a way that affects balance or gameplay, but more to expand X-COM's breadth (for example, a greater number of combat environments). An eventual third stage will add exciting optional settings which give the game more depth, options like [redacted]. | The initial goal of X@COM is to put together a more-or-less faithful recreation of the original, though rendered using simple ASCII graphics. This first stage will of course also implement any interface improvements necessary to streamline play (the original had its notable few faults which most remakes attempt to correct). The second stage will expand on game content where possible, not in a way that affects balance or gameplay, but more to expand X-COM's breadth (for example, a greater number of combat environments). An eventual third stage will add exciting optional settings which give the game more depth, options like [redacted]. |
Revision as of 07:11, 7 September 2011
{{game-alpha| name = X@COM |developer = [[User:Kyzrati|Josh Ge] |theme = Sci-Fi |influences = X-COM: UFO Defense |released = ~January 2012 (early alpha) |updated = |licensing = Closed Source |language = C++ |platforms = Windows |interface = ASCII, Keyboard, Mouse |length = |site = http://xcomrl.blogspot.com }}
A complete remake of the original X-COM, console-style.
Background
The initial goal of X@COM is to put together a more-or-less faithful recreation of the original, though rendered using simple ASCII graphics. This first stage will of course also implement any interface improvements necessary to streamline play (the original had its notable few faults which most remakes attempt to correct). The second stage will expand on game content where possible, not in a way that affects balance or gameplay, but more to expand X-COM's breadth (for example, a greater number of combat environments). An eventual third stage will add exciting optional settings which give the game more depth, options like [redacted].
This page will be updated with more information soon. See the development blog for frequent status updates: X@COM Blog
Copyright
The X-COM name and content is the property of its respective copyright holder--this is a free fan project.