Difference between revisions of "LambdaHack"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
{{game-alpha| name = LambdaHack | {{game-alpha| name = LambdaHack | ||
|developer = kosmikus, others | |developer = kosmikus (Andres Löh), others | ||
|theme = Nerdy | |theme = Nerdy | ||
|influences = [[Hack]], [[Rogue]], [[Angband]] | |influences = [[Hack]], [[Rogue]], [[Angband]] | ||
|released = Apr 12, 2008 | |released = Apr 12, 2008 | ||
|relver = 1.20080412 | |relver = 1.20080412 | ||
|updated = | |updated = September 18, 2011 | ||
|updver = 0.1. | |updver = 0.1.20110918 | ||
|licensing = [[BSD3]] (Free Software) | |licensing = [[BSD3]] (Free Software) | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
Line 15: | Line 15: | ||
}} | }} | ||
This is an alpha release of LambdaHack, a roguelike game engine | |||
packaged together with a small example roguelike game | |||
(not yet well separated, this is one of future work directions, | |||
others are, e.g., improving the AI monad DSL, | |||
so that the rules for synthesising monster behaviour | |||
from game content are more readable and easier to debug). | |||
Another game using this engine is [[Allure of the Stars]]. | |||
Compiled using the cabal tool: [http://hackage.haskell.org/package/LambdaHack Hackage page.] | Compiled using the cabal tool: [http://hackage.haskell.org/package/LambdaHack Hackage page.] |
Revision as of 13:04, 10 September 2011
LambdaHack | |
---|---|
Alpha Project | |
Developer | kosmikus (Andres Löh), others |
Theme | Nerdy |
Influences | Hack, Rogue, Angband |
Released | Apr 12, 2008 |
Updated | September 18, 2011 |
Licensing | BSD3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~ .5 hour |
Official site of LambdaHack |
This is an alpha release of LambdaHack, a roguelike game engine packaged together with a small example roguelike game (not yet well separated, this is one of future work directions, others are, e.g., improving the AI monad DSL, so that the rules for synthesising monster behaviour from game content are more readable and easier to debug). Another game using this engine is Allure of the Stars.
Compiled using the cabal tool: Hackage page.