Difference between revisions of "Pyromancer"
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== Screenshots == | == Screenshots == | ||
http://doryen.eptalys.net/data/libtcod-projects/ | http://doryen.eptalys.net/data/libtcod-projects/pyro_003-full.jpg | ||
http://doryen.eptalys.net/data/libtcod-projects/pyro_004-full.jpg | http://doryen.eptalys.net/data/libtcod-projects/pyro_004-full.jpg | ||
http://doryen.eptalys.net/data/libtcod-projects/pyro_002-full.jpg | http://doryen.eptalys.net/data/libtcod-projects/pyro_002-full.jpg |
Revision as of 09:27, 18 September 2011
Pyromancer | |
---|---|
7DRL | |
Developer | jice |
Theme | Fantasy |
Influences | |
Released | Mar 6, 2009 (0.1) |
Updated | Mar 26, 2009 (0.1.2) |
Licensing | BSD |
P. Language | C++ |
Platforms | Windows,Linux |
Interface | |
Game Length | ~1 hour |
Official site of Pyromancer |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Attempt for the 2009 7DRL contest. It’s a prototype to test various experimental gameplay mechanisms that might be included in TCOD.
Included :
- sub-cell resolution for dungeon generation, lighting and fov
- monster spawning controlled by AI director (left4dead-like)
- antialiased fov
- FPS-like keyboard + mouse control or Diablo2-like mouse only control
Screenshots