Difference between revisions of "Ultima Ratio Regum"

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(Added a little bit of world generation info, size of the overworld, etc.)
(Uploaded new screenshots of the overworld, and the combat menu for a Cyclops and a Hydra.)
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== Screenshots ==
== Screenshots ==
NEW 23/9/2011:
http://www.ultimaratioregum.co.uk/game/files/2011/09/Around-the-map.png
http://www.ultimaratioregum.co.uk/game/files/2011/09/Cyclops-target.png
http://www.ultimaratioregum.co.uk/game/files/2011/09/Hydra-target1.png
And a minimap, incomplete and complete:
http://www.ultimaratioregum.co.uk/game/files/2011/09/Minimaps.png
Older:


http://www.ultimaratioregum.co.uk/game/files/2011/08/Fire.png
http://www.ultimaratioregum.co.uk/game/files/2011/08/Fire.png


http://www.ultimaratioregum.co.uk/game/files/2011/08/Sludge.png
http://www.ultimaratioregum.co.uk/game/files/2011/08/Sludge.png

Revision as of 11:00, 23 September 2011

Ultima Ratio Regum
Alpha Project
Developer Mark Johnson
Theme Fantasy, Strategy Games
Influences ADOM, Dwarf Fortress
Released ~October 2011 (alpha)
Updated
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length
Official site of Ultima Ratio Regum


About

Ultima Ratio Regum is the early stages of a `strategy roguelike`. Which is to say, that while you have the option of adventuring on your own, large numbers of allies can be recruited to your cause and commanded. While humans, elves and dwarves are likely the most willing to follow you, almost any creature - including legions of Titans, Demons, Minotaurs, Liches, and even some of the Undead - can be turned to your cause given the right encouragement, and aid you in forces potentially numbering in the hundreds. You have no fixed objective; rather, a complex dynamic world with diverse factions to be allied with or battled against.

More can be found at the U.R.R. info page on my website, or the U.R.R. development blog which updates twice weekly on Tuesdays and Saturdays, and will cover all parts of the development process.

Features

Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:

- Over 170,000 spawnable weapons

- Complex AI with their own motivations, loyalties and objectives

- Dozens of factions and species to gather support from

- No limit to the size of armies the player can equip and command

- 300+ types of creatures including hundreds of unique NPCs

- 14 varied creature languages

- Fully modelled sight, hearing, and stealth mechanics

- No in-built quests; pick your own allegiances and objectives

New 12/9/2011: World-generation, and 2,000,000+ square overworld!

Screenshots

NEW 23/9/2011:

Around-the-map.png

Cyclops-target.png

Hydra-target1.png

And a minimap, incomplete and complete:

Minimaps.png

Older:

Fire.png

Sludge.png