Difference between revisions of "The Lair of Xar"
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== Story == | ==Introduction== | ||
The Lair of Xar is a realtime roguelike with pixel graphics. | |||
Link to the trailer (HD): | |||
[http://www.youtube.com/watch?v=V5NVNkigncA] | |||
Project home: | |||
[http://www.cniska.net/tlox/] | |||
[i]The game is FREE so feel free to download it and give it a try![/i] | |||
[img]http://www.cniska.net/tlox/screenshot-small.jpg[/img] | |||
[b]Who am I?[/b] | |||
I'm a 28 year old web developer from Helsinki, Finland. I work for a company that provides a variety of clients with advanced web applications. I have experience in programming with PHP, JavaScript, Java and ActionScript3. I also have extensive experience in working with frameworks and libraries. I want to improve myself as a developer and expand my knowledge beyond web application development. To achieve this I spend my evenings learning game development because it's something I've always wanted to do. | |||
==Development== | |||
TLOX is my first real game development project. The game isn't built on any game framework or library, instead I've written everything from scratch. The reason why I choose to do this was because I wanted to learn everything from top to bottom. The game itself could surely be improved a lot and keep in mind that this is a first version. I have plans to rewrite the engine from scratch using the knowledge that I've gathered during this project in order to improve the code quality. TLOX was developed during a period of one year. | |||
==The engine== | |||
The project consists of two parts, the engine itself and the game that implements the engine. The engine follows the traditional inheritance pattern and provides the following features among others: | |||
[list] | |||
[li]Separated update and rendering logic[/li] | |||
[li]Event dispatching and listening[/li] | |||
[li]Simple scene management[/li] | |||
[li]Simple tilemap engine[/li] | |||
[li]Simple GUI[/li] | |||
[li]Bitmap fonts[/li] | |||
[/list] | |||
==Story== | |||
TLOX is an action role playing game with randomly generated content. Your task is to slay an evil minotaur named Xar who has ravaged the villages near his lair. To challenge Xar you must first make your way to the final floor where he resides. Along the way you will find items and power-ups to help you accomplish this task. Are you ready to face the might of Xar? | TLOX is an action role playing game with randomly generated content. Your task is to slay an evil minotaur named Xar who has ravaged the villages near his lair. To challenge Xar you must first make your way to the final floor where he resides. Along the way you will find items and power-ups to help you accomplish this task. Are you ready to face the might of Xar? |
Revision as of 18:23, 11 October 2011
The Lair of Xar | |
---|---|
Stable game | |
Developer | Calistar |
Theme | Fantasy |
Influences | NetHack, ADOM, Diablo |
Released | Oct 6, 2011 (1.1.0) |
Updated | Oct 6, 2011 (1.1.0) |
Licensing | Freeware |
P. Language | Java |
Platforms | Windows, OS X |
Interface | graphical |
Game Length | 1 hour |
Official site of The Lair of Xar |
Introduction
The Lair of Xar is a realtime roguelike with pixel graphics.
Link to the trailer (HD): [1]
Project home: [2]
[i]The game is FREE so feel free to download it and give it a try![/i]
[img][/img]
[b]Who am I?[/b]
I'm a 28 year old web developer from Helsinki, Finland. I work for a company that provides a variety of clients with advanced web applications. I have experience in programming with PHP, JavaScript, Java and ActionScript3. I also have extensive experience in working with frameworks and libraries. I want to improve myself as a developer and expand my knowledge beyond web application development. To achieve this I spend my evenings learning game development because it's something I've always wanted to do.
Development
TLOX is my first real game development project. The game isn't built on any game framework or library, instead I've written everything from scratch. The reason why I choose to do this was because I wanted to learn everything from top to bottom. The game itself could surely be improved a lot and keep in mind that this is a first version. I have plans to rewrite the engine from scratch using the knowledge that I've gathered during this project in order to improve the code quality. TLOX was developed during a period of one year.
The engine
The project consists of two parts, the engine itself and the game that implements the engine. The engine follows the traditional inheritance pattern and provides the following features among others:
[list] [li]Separated update and rendering logic[/li] [li]Event dispatching and listening[/li] [li]Simple scene management[/li] [li]Simple tilemap engine[/li] [li]Simple GUI[/li] [li]Bitmap fonts[/li] [/list]
Story
TLOX is an action role playing game with randomly generated content. Your task is to slay an evil minotaur named Xar who has ravaged the villages near his lair. To challenge Xar you must first make your way to the final floor where he resides. Along the way you will find items and power-ups to help you accomplish this task. Are you ready to face the might of Xar?