Difference between revisions of "ArenaRL"
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|platforms = Cross platform | |platforms = Cross platform | ||
|interface = SDL GUI | |interface = SDL GUI | ||
|length = 15 minutes | |length = 5-15 minutes | ||
|site = https://www.lassnig.net/wordpress/index.php/category/games/arenarl/ | |site = https://www.lassnig.net/wordpress/index.php/category/games/arenarl/ | ||
}} | }} |
Revision as of 15:43, 18 October 2011
ArenaRL | |
---|---|
Alpha Project | |
Developer | Mario Lassnig |
Theme | Tactical Sci-Fi |
Influences | Quake 3 Arena |
Released | |
Updated | |
Licensing | Free to play |
P. Language | C++ |
Platforms | Cross platform |
Interface | SDL GUI |
Game Length | 5-15 minutes |
Official site of ArenaRL |
About
ArenaRL is a tactical sci-fi game, that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
The obvious inspiration is Quake 3 Arena by id Software, and several ideas, plus some new ones, are adapted into a roguelike interface:
- targetting
- character advancement
- orientation of movement
- jumping
- teleportation
- respawning
- non-cheating AI
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-based exploration (proper) roguelike.