Difference between revisions of "Ignite"
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|influences = [[dungeon crawl]] | |influences = [[dungeon crawl]] | ||
|released = 05.05.2011 | |released = 05.05.2011 | ||
|updated = | |updated = 19.10.2011 | ||
|licensing = [[Freeware]] | |licensing = [[Freeware]] | ||
|language = [[C#]] | |language = [[C#]] | ||
Line 19: | Line 19: | ||
I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/forum/ at my blog]. Have fun! | I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/forum/ at my blog]. Have fun! | ||
Current verion - 0. | Current verion - 0.038 from 19 october 2011 | ||
Next release - | Next release - 2011 | ||
== Game == | == Game == | ||
Line 38: | Line 38: | ||
== Screenshot == | == Screenshot == | ||
http:// | http://img6.imageshack.us/img6/7303/36769897.jpg | ||
== Links == | == Links == | ||
You can download it [http://alexbard.org.ua/forum/viewtopic.php?f=2&t= | You can download it [http://alexbard.org.ua/forum/viewtopic.php?f=2&t=33 here]. | ||
More screenshots and development blog [http://alexbard.org.ua/forum/ here]. | More screenshots and development blog [http://alexbard.org.ua/forum/ here]. | ||
Revision as of 19:49, 19 October 2011
Ignite | |
---|---|
Alpha Project | |
Developer | Alex Bardanov |
Theme | Dark Fantasy |
Influences | dungeon crawl |
Released | 05.05.2011 |
Updated | 19.10.2011 |
Licensing | Freeware |
P. Language | C# |
Platforms | Windows |
Interface | keyboard, tiles |
Game Length | prelude chapter |
Official site of Ignite |
About Ignite
Ignite is a fantasy roguelike game currently in development by Alex Bardanov. The development goal is to make an interesting game with high replay-ability and randomness.
I will be very glad if you post your comments or any bugs that you encountered at my blog. Have fun!
Current verion - 0.038 from 19 october 2011 Next release - 2011
Game
Setting
Ignite is a game built in a dark fantasy genre.
Classes
Now planned 4 main classes. They are named for a 4 horseman of Apocalypse:
- War - already implemented. Class that focused around self-mutations. From a very begining of the game War knows how to necromutate corpses of fallen enemys to take they powers as temporary buffs or permanent mutations. War is melee fighter.
- Plague - not implemented yet. Class focused on hexing, debufing and cursing large groups of enemies. This is hybrid (fighter/caster class).
- Time (yes, i know that this is not an exact name) - not implemented yet, class that utilizes time control and travel. This is rogue-like class.
- Death - not implemented yet, mage class that manipulates chaos energies.
Screenshot
Links
You can download it here. More screenshots and development blog here.
Requirements
- Windows XP ++
- Net framework 4