Difference between revisions of "X@COM"
m |
|||
Line 5: | Line 5: | ||
|influences = X-COM | |influences = X-COM | ||
|released = [[2011 ARRP]] (pre-alpha tech demo) | |released = [[2011 ARRP]] (pre-alpha tech demo) | ||
|updated = October | |updated = October 21, 2011 | ||
|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = [[Cpp]] | |language = [[Cpp]] | ||
Line 28: | Line 28: | ||
0% : Sound | 0% : Sound | ||
'''Battlescape''' | '''Battlescape''' | ||
80% : Mechanics | |||
20% : Data | |||
10% : Visuals | 10% : Visuals | ||
5% : UI | 5% : UI | ||
Line 58: | Line 58: | ||
From the readme: | From the readme: | ||
"The game will automatically start up in ARRP mode, which builds a random 60x60 map and gives you 8 X-COM units of varying experience armed with an array of conventional weapons. There are only 4 aliens on the map at first, most likely found near their scout UFO, but more will gradually arrive (tending to concentrate around the UFO). The aliens and their equipment are completely random. Kill all the aliens to win--it is not impossible, but you will be outnumbered and outgunned pretty quickly. You might be happy to know the number of aliens is capped at 1,000. Good luck." | "The game will automatically start up in ARRP mode, which builds a random 60x60 map and gives you 8 X-COM units of varying experience armed with an array of conventional weapons. There are only 4 aliens on the map at first, most likely found near their scout UFO, but more will gradually arrive (tending to concentrate around the UFO). The aliens and their equipment are completely random. Kill all the aliens to win--it is not impossible, but you will be outnumbered and outgunned pretty quickly. You might be happy to know the number of aliens is capped at 1,000. Good luck." | ||
"Release 4 adds a new scenario: Area 51. Fight alongside soldiers defending an Area 51 base against an alien assault, and be prepared for some surprises. To play, run Area51.bat. The environment is non-random, but enemies are mostly randomized. Once the remake is complete, later versions could optionally include similar handcrafted scenarios, though of much better quality and properly balanced." | |||
== Copyright == | == Copyright == | ||
The X-COM name and content are the property of their respective copyright holders--this is a free fan project. | The X-COM name and content are the property of their respective copyright holders--this is a free fan project. |
Revision as of 12:45, 21 October 2011
X@COM | |
---|---|
Alpha Project | |
Developer | Josh Ge |
Theme | Sci-Fi |
Influences | X-COM |
Released | 2011 ARRP (pre-alpha tech demo) |
Updated | October 21, 2011 |
Licensing | Freeware, Closed Source |
P. Language | Cpp |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse |
Game Length | |
Official site of X@COM |
A complete remake of the original X-COM, console-style.
Background
The initial goal of X@COM is to put together a more-or-less faithful recreation of the original, though rendered using simple ASCII graphics. This first stage will of course also implement any interface improvements necessary to streamline play (the original had its notable few faults which most remakes attempt to correct). The second stage will expand on game content where possible, not in a way that affects balance or gameplay, but more to expand X-COM's breadth (for example, a greater number of combat environments). An eventual third stage will add numerous optional settings and possibilities which give the game greater depth.
Progress
See the development blog for frequent status updates/screenshots/videos, or check the FAQ or changelog.
Engine
5% : UI Framework 0% : Sound
Battlescape
80% : Mechanics 20% : Data 10% : Visuals 5% : UI 0% : SFX 0% : Map Gen 0% : AI
Geoscape
0% (not implemented until battlescape complete)
Notable Features
Currently Implemented:
- 3D environment
- Sideview map for aiming in third dimension
- Gravity effects on terrain (optional)
- Particle engine for visual effects
- All data loaded from text files
- Highly flexible/modular data for easy and creative modding
Coming Soon:
- Sound FX
- Advanced interface
Demo
A playable tech demo was released for ARRP 2011. Information about the first release and a download link can be found here.
From the readme: "The game will automatically start up in ARRP mode, which builds a random 60x60 map and gives you 8 X-COM units of varying experience armed with an array of conventional weapons. There are only 4 aliens on the map at first, most likely found near their scout UFO, but more will gradually arrive (tending to concentrate around the UFO). The aliens and their equipment are completely random. Kill all the aliens to win--it is not impossible, but you will be outnumbered and outgunned pretty quickly. You might be happy to know the number of aliens is capped at 1,000. Good luck."
"Release 4 adds a new scenario: Area 51. Fight alongside soldiers defending an Area 51 base against an alien assault, and be prepared for some surprises. To play, run Area51.bat. The environment is non-random, but enemies are mostly randomized. Once the remake is complete, later versions could optionally include similar handcrafted scenarios, though of much better quality and properly balanced."
Copyright
The X-COM name and content are the property of their respective copyright holders--this is a free fan project.